Searched refs:secondary_weapon_flags (Results 1 – 12 of 12) sorted by relevance
114 ubyte secondary_weapon_flags; // bit set indicates the player has this weapon. member117 ushort secondary_weapon_flags; // bit set indicates the player has this weapon. member
88 ushort secondary_weapon_flags; // bit set indicates the player has this weapon. member166 ubyte secondary_weapon_flags; // bit set indicates the player has this weapon. member
155 int secondary_weapon_flags; member
211 if (Players[Player_num].secondary_weapon_flags & (1 << weapon_num)) in player_has_weapon()551 if (Players[Player_num].secondary_weapon_flags & (1 << i)) in show_weapon_status()586 Players[Player_num].secondary_weapon_flags |= (1<<weapon_index); in pick_up_secondary()1227 Players[Player_num].secondary_weapon_flags &= (~(1<<Secondary_weapon)); in DropSecondaryWeapon()
173 ubyte secondary_weapon_flags; // bit set indicates the player has this weapon. member1729 Players[pnum].secondary_weapon_flags = INTEL_SHORT(*(ushort *)(buf+count)); count += 2; in multi_do_player_explode()2555 *(ushort *)(multibuf+count) = INTEL_SHORT((ushort)Players[Player_num].secondary_weapon_flags); in multi_send_player_explode()3787 …ps->secondary_weapon_flags=pd->secondary_weapon_flags; // bit set indicates the playe… in extract_netplayer_stats()3823 …ps->secondary_weapon_flags=pd->secondary_weapon_flags; // bit set indicates the player has this w… in use_netplayer_stats()
191 Players[Player_num].secondary_weapon_flags = 0xffff; in do_megawow_powerup()
2235 …Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSI… in FinalCheats()2238 Players[Player_num].secondary_weapon_flags = 0xffff; in FinalCheats()
1523 …if ((Players[player_num].secondary_weapon_flags & HAS_FLAG(weapon_num)) && Players[player_num].sec… in maybe_steal_secondary_weapon()
488 Players[Player_num].secondary_weapon_flags = HAS_CONCUSSION_FLAG; in init_player_stats_new_ship()
4027 temp_ptr->secondary_weapon_flags=Players[Player_num].secondary_weapon_flags;
2233 if (Players[playerobj->id].secondary_weapon_flags & weapon_flag) { in maybe_drop_secondary_weapon_egg()
745 pl_rw->secondary_weapon_flags = 0x0f | (pl_info.secondary_ammo[MEGA_INDEX] > 0) << MEGA_INDEX; in state_player_to_player_rw()748 pl_rw->secondary_weapon_flags = 0xef | (pl_info.secondary_ammo[MEGA_INDEX] > 0) << MEGA_INDEX in state_player_to_player_rw()