Searched refs:seconds_per_frame (Results 1 – 9 of 9) sorted by relevance
40 current->time_to_next_frame += current->seconds_per_frame; in ChooseNextFrame()101 active_sequence->time_to_next_frame += active_sequence->seconds_per_frame; in DoShapeAnimation()148 active_sequence->time_to_next_frame += active_sequence->seconds_per_frame; in DoShapeAnimation()236 sac->current.seconds_per_frame = sacd->seconds_per_frame; in SetShapeAnimationSequence()240 sac->current.time_to_next_frame = sac->current.seconds_per_frame; in SetShapeAnimationSequence()301 sac->next.seconds_per_frame = sacd->seconds_per_frame; in SetNextShapeAnimationSequence()305 sac->next.time_to_next_frame = sac->next.seconds_per_frame; in SetNextShapeAnimationSequence()421 sacd->seconds_per_frame = 8192; in InitShapeAnimationControlData()475 sac->current.seconds_per_frame = sacd->seconds_per_frame; in SetOrphanedShapeAnimationSequence()479 sac->current.time_to_next_frame = sac->current.seconds_per_frame; in SetOrphanedShapeAnimationSequence()
177 float seconds_per_frame = 1.f/static_cast<float>(settings->max_frames_per_sec); in mainLoop() local213 …logic_ticks += static_cast<uint64_t>(seconds_per_frame * static_cast<float>(SDL_GetPerformanceFreq… in mainLoop()246 if (getSecondsElapsed(prev_ticks, SDL_GetPerformanceCounter()) < seconds_per_frame) { in mainLoop()247 fps_delay = seconds_per_frame; in mainLoop()260 if (getSecondsElapsed(prev_ticks, SDL_GetPerformanceCounter()) < seconds_per_frame) { in mainLoop()261 …int32_t delay_ms = static_cast<int32_t>((seconds_per_frame - getSecondsElapsed(prev_ticks, SDL_Get… in mainLoop()265 while (getSecondsElapsed(prev_ticks, SDL_GetPerformanceCounter()) < seconds_per_frame) { in mainLoop()
91 unsigned long seconds_per_frame; member
105 conf.set("seconds_per_frame", _secondsPerFrame );131 conf.get("seconds_per_frame", _secondsPerFrame );
185 const float seconds_per_frame = in OnAudioFrame() local187 const float frequency = crossings / seconds_per_frame / 2.0f; in OnAudioFrame()
565 float seconds_per_frame = 1.0f / m_fps_statistics->get_fps(); in loop_iter() local567 ceilf(seconds_per_frame / seconds_per_step)); in loop_iter()
1164 sacd.seconds_per_frame = ONE_FIXED/rate; in SetPAQAnimationSequence()
4172 pwPtr->ShpAnimCtrl.current.seconds_per_frame=0; in InitThisWeapon()4187 pwPtr->ShpAnimCtrl.next.seconds_per_frame=0; in InitThisWeapon()4270 pwPtr->ShpAnimCtrl.current.seconds_per_frame=0; in InitThisWeapon()4285 pwPtr->ShpAnimCtrl.next.seconds_per_frame=0; in InitThisWeapon()4312 sacd.seconds_per_frame = ONE_FIXED/36; in ParticleBeamSwapping()4333 sacd.seconds_per_frame = ONE_FIXED/36; in ParticleBeamUnreadying()5241 sacd.seconds_per_frame = ONE_FIXED/16;5262 sacd.seconds_per_frame = ONE_FIXED/16; in WeaponSetStartFrame()
1892 sacd.seconds_per_frame = seconds_for_sequence/num_frames;