/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 1245 static uint8_t sectbitmap[(MAXSECTORS+7)>>3]; in VM_Execute() local 1256 bfirst_search_init(sectlist, sectbitmap, &numsects, MAXSECTORS, startsectnum); in VM_Execute() 1262 if (sectbitmap[ns>>3]&(1<<(ns&7))) in VM_Execute() 1269 … bfirst_search_try(sectlist, sectbitmap, &numsects, wall[j].nextsector); in VM_Execute()
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H A D | mapedit.cpp | 8738 static uint8_t sectbitmap[(MAXSECTORS+7)>>3]; in Keys3d() local 8745 bfirst_search_init(sectlist, sectbitmap, §num, MAXSECTORS, i); in Keys3d() 8752 bfirst_search_try(sectlist, sectbitmap, §num, wall[j].nextsector); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 1240 static uint8_t sectbitmap[MAXSECTORS>>3]; in VM_Execute() local 1251 bfirst_search_init(sectlist, sectbitmap, &numsects, MAXSECTORS, startsectnum); in VM_Execute() 1257 if (sectbitmap[ns>>3]&(1<<(ns&7))) in VM_Execute() 1264 … bfirst_search_try(sectlist, sectbitmap, &numsects, wall[j].nextsector); in VM_Execute()
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H A D | astub.cpp | 6696 static uint8_t sectbitmap[MAXSECTORS>>3]; in Keys3d() local 6703 bfirst_search_init(sectlist, sectbitmap, §num, MAXSECTORS, i); in Keys3d() 6710 bfirst_search_try(sectlist, sectbitmap, §num, wall[j].nextsector); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 1245 static uint8_t sectbitmap[(MAXSECTORS+7)>>3]; in VM_Execute() local 1256 bfirst_search_init(sectlist, sectbitmap, &numsects, MAXSECTORS, startsectnum); in VM_Execute() 1262 if (sectbitmap[ns>>3]&pow2char[ns&7]) in VM_Execute() 1269 … bfirst_search_try(sectlist, sectbitmap, &numsects, wall[j].nextsector); in VM_Execute()
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H A D | astub.cpp | 6659 static uint8_t sectbitmap[(MAXSECTORS+7)>>3]; in Keys3d() local 6666 bfirst_search_init(sectlist, sectbitmap, §num, MAXSECTORS, i); in Keys3d() 6673 bfirst_search_try(sectlist, sectbitmap, §num, wall[j].nextsector); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 1038 static uint8_t sectbitmap[(MAXSECTORS+7)>>3]; in clipupdatesector() local 1044 bfirst_search_init(sectlist, sectbitmap, &nsecs, MAXSECTORS, *sectnum); in clipupdatesector() 1062 bfirst_search_try(sectlist, sectbitmap, &nsecs, uwal->nextsector); in clipupdatesector() 1065 bfirst_search_init(sectlist, sectbitmap, &nsecs, MAXSECTORS, *sectnum); in clipupdatesector() 1090 bfirst_search_try(sectlist, sectbitmap, &nsecs, uwal->nextsector); in clipupdatesector()
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H A D | engine.cpp | 11724 static uint8_t sectbitmap[(MAXSECTORS+7)>>3]; in cansee() local 11737 Bmemset(sectbitmap, 0, sizeof(sectbitmap)); in cansee() 11747 sectbitmap[sect1>>3] |= pow2char[sect1&7]; in cansee() 11804 sectbitmap[ns>>3] |= pow2char[ns&7]; in cansee() 11872 if (!(sectbitmap[nexts>>3] & pow2char[nexts&7])) in cansee() 11874 sectbitmap[nexts>>3] |= pow2char[nexts&7]; in cansee() 11891 if (sectbitmap[sect2>>3] & pow2char[sect2&7]) in cansee() 12435 static uint8_t sectbitmap[(MAXSECTORS+7)>>3]; in updatesectorneighbor() local 12438 bfirst_search_init(sectlist, sectbitmap, &nsecs, MAXSECTORS, initialsectnum); in updatesectorneighbor() 12454 bfirst_search_try(sectlist, sectbitmap, &nsecs, uwal->nextsector); in updatesectorneighbor() [all …]
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H A D | build.cpp | 2772 static void collect_sectors1(int16_t *sectlist, uint8_t *sectbitmap, int16_t *numsectptr, in collect_sectors1() argument 2777 bfirst_search_init(sectlist, sectbitmap, numsectptr, MAXSECTORS, startsec); in collect_sectors1() 2784 bfirst_search_try(sectlist, sectbitmap, numsectptr, wall[j].nextsector); in collect_sectors1() 2786 bfirst_search_try(sectlist, sectbitmap, numsectptr, sectorofwall(onextwall[j])); in collect_sectors1() 2797 bfirst_search_try(sectlist, sectbitmap, numsectptr, j); in collect_sectors1()
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