Searched refs:sectorShade (Results 1 – 2 of 2) sorted by relevance
1262 …int sectorShade = clamp(floorShade + (sintable[pCycler[1] & 2047] >> 10), spriteShade, … in A_MoveCyclers() local1274 pWall->shade = sectorShade; in A_MoveCyclers()1277 wall[pWall->nextwall].shade = sectorShade; in A_MoveCyclers()1281 sector[sectNum].floorshade = sector[sectNum].ceilingshade = sectorShade; in A_MoveCyclers()
1061 …int sectorShade = clamp(floorShade + (sintable[pCycler[1] & 2047] >> 10), spriteShade, … in A_MoveCyclers() local1073 pWall->shade = sectorShade; in A_MoveCyclers()1076 wall[pWall->nextwall].shade = sectorShade; in A_MoveCyclers()1080 sector[sectNum].floorshade = sector[sectNum].ceilingshade = sectorShade; in A_MoveCyclers()