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Searched refs:sectorShade (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp1262 …int sectorShade = clamp(floorShade + (sintable[pCycler[1] & 2047] >> 10), spriteShade, … in A_MoveCyclers() local
1274 pWall->shade = sectorShade; in A_MoveCyclers()
1277 wall[pWall->nextwall].shade = sectorShade; in A_MoveCyclers()
1281 sector[sectNum].floorshade = sector[sectNum].ceilingshade = sectorShade; in A_MoveCyclers()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp1061 …int sectorShade = clamp(floorShade + (sintable[pCycler[1] & 2047] >> 10), spriteShade, … in A_MoveCyclers() local
1073 pWall->shade = sectorShade; in A_MoveCyclers()
1076 wall[pWall->nextwall].shade = sectorShade; in A_MoveCyclers()
1080 sector[sectNum].floorshade = sector[sectNum].ceilingshade = sectorShade; in A_MoveCyclers()