Searched refs:sector_at (Results 1 – 2 of 2) sorted by relevance
433 sector_at[x][y] = false; in Map()474 return this->sector_at[x][y]; in isSectorAt()479 this->sector_at[x][y] = true; in newSquareAt()486 if( sector_at[x][y] ) { in createSectors()542 if( sector_at[x][y] ) { in findRandomSector()586 && sector_at[cx][cy] in canMoveTo()610 if( this->sector_at[x][y] ) { in calculateStats()636 if( this->sector_at[x][y] ) { in saveStateSectors()697 …if( x > 0 && y > 0 && this->sector_at[x-1][y] && this->sector_at[x][y-1] && !this->sector_at[x-1][… in draw()699 …if( x < map_width_c-1 && y > 0 && this->sector_at[x+1][y] && this->sector_at[x][y-1] && !this->sec… in draw()[all …]
550 bool sector_at[map_width_c][map_height_c]; variable