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Searched refs:sector_at (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp433 sector_at[x][y] = false; in Map()
474 return this->sector_at[x][y]; in isSectorAt()
479 this->sector_at[x][y] = true; in newSquareAt()
486 if( sector_at[x][y] ) { in createSectors()
542 if( sector_at[x][y] ) { in findRandomSector()
586 && sector_at[cx][cy] in canMoveTo()
610 if( this->sector_at[x][y] ) { in calculateStats()
636 if( this->sector_at[x][y] ) { in saveStateSectors()
697 …if( x > 0 && y > 0 && this->sector_at[x-1][y] && this->sector_at[x][y-1] && !this->sector_at[x-1][… in draw()
699 …if( x < map_width_c-1 && y > 0 && this->sector_at[x+1][y] && this->sector_at[x][y-1] && !this->sec… in draw()
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H A Dgame.h550 bool sector_at[map_width_c][map_height_c]; variable