Home
last modified time | relevance | path

Searched refs:sector_desc (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMap_Screen_Interface.cc3720 ST::string sector_desc = GetSectorIDString(x, y, z, TRUE); in NotifyPlayerWhenEnemyTakesControlOfImportantSector() local
3725 buf = st_format_printf(pMapErrorString[15], sector_desc); in NotifyPlayerWhenEnemyTakesControlOfImportantSector()
3738 buf = st_format_printf(pMapErrorString[16], sector_desc, income_string); in NotifyPlayerWhenEnemyTakesControlOfImportantSector()
3747 buf = st_format_printf(pMapErrorString[25], sector_desc); in NotifyPlayerWhenEnemyTakesControlOfImportantSector()
3762 ST::string sector_desc; in NotifyPlayerOfInvasionByEnemyForces() local
3767 sector_desc = GetShortSectorString(x, y); in NotifyPlayerOfInvasionByEnemyForces()
3768 buf = st_format_printf(pMapErrorString[22], sector_desc); in NotifyPlayerOfInvasionByEnemyForces()
3773 sector_desc = GetSectorIDString(x, y, z, TRUE); in NotifyPlayerOfInvasionByEnemyForces()
3774 buf = st_format_printf(pMapErrorString[23], sector_desc); in NotifyPlayerOfInvasionByEnemyForces()
3779 sector_desc = GetShortSectorString(x, y); in NotifyPlayerOfInvasionByEnemyForces()
[all …]