Searched refs:sector_desc (Results 1 – 1 of 1) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Map_Screen_Interface.cc | 3720 ST::string sector_desc = GetSectorIDString(x, y, z, TRUE); in NotifyPlayerWhenEnemyTakesControlOfImportantSector() local 3725 buf = st_format_printf(pMapErrorString[15], sector_desc); in NotifyPlayerWhenEnemyTakesControlOfImportantSector() 3738 buf = st_format_printf(pMapErrorString[16], sector_desc, income_string); in NotifyPlayerWhenEnemyTakesControlOfImportantSector() 3747 buf = st_format_printf(pMapErrorString[25], sector_desc); in NotifyPlayerWhenEnemyTakesControlOfImportantSector() 3762 ST::string sector_desc; in NotifyPlayerOfInvasionByEnemyForces() local 3767 sector_desc = GetShortSectorString(x, y); in NotifyPlayerOfInvasionByEnemyForces() 3768 buf = st_format_printf(pMapErrorString[22], sector_desc); in NotifyPlayerOfInvasionByEnemyForces() 3773 sector_desc = GetSectorIDString(x, y, z, TRUE); in NotifyPlayerOfInvasionByEnemyForces() 3774 buf = st_format_printf(pMapErrorString[23], sector_desc); in NotifyPlayerOfInvasionByEnemyForces() 3779 sector_desc = GetShortSectorString(x, y); in NotifyPlayerOfInvasionByEnemyForces() [all …]
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