Home
last modified time | relevance | path

Searched refs:sector_list (Results 1 – 25 of 48) sorted by relevance

12

/dports/emulators/mess/mame-mame0226/src/lib/formats/
H A Dhpi_dsk.cpp174 sector_list_t sector_list; in load() local
175 interleaved_sectors(il, sector_list); in load()
182 unsigned real_sector = sector_list[ (sector + list_offset) % HPI_SECTORS ]; in load()
239 void hpi_format::interleaved_sectors(unsigned il_factor , sector_list_t& sector_list) in interleaved_sectors() argument
241 sector_list.fill(0xff); in interleaved_sectors()
246 while (sector_list[ idx ] != 0xff) { in interleaved_sectors()
250 sector_list[ idx ] = sect; in interleaved_sectors()
H A Dhpi_dsk.h42 static void interleaved_sectors(unsigned il_factor , sector_list_t& sector_list);
H A Dimg_dsk.cpp86 std::vector<uint8_t> sector_list = interleaved_sectors(il_factor); in load() local
89 unsigned real_sector = sector_list[ (sector + skew) % SECTORS ]; in load()
/dports/emulators/mame/mame-mame0226/src/lib/formats/
H A Dhpi_dsk.cpp174 sector_list_t sector_list; in load() local
175 interleaved_sectors(il, sector_list); in load()
182 unsigned real_sector = sector_list[ (sector + list_offset) % HPI_SECTORS ]; in load()
239 void hpi_format::interleaved_sectors(unsigned il_factor , sector_list_t& sector_list) in interleaved_sectors() argument
241 sector_list.fill(0xff); in interleaved_sectors()
246 while (sector_list[ idx ] != 0xff) { in interleaved_sectors()
250 sector_list[ idx ] = sect; in interleaved_sectors()
H A Dhpi_dsk.h42 static void interleaved_sectors(unsigned il_factor , sector_list_t& sector_list);
H A Dimg_dsk.cpp86 std::vector<uint8_t> sector_list = interleaved_sectors(il_factor); in load() local
89 unsigned real_sector = sector_list[ (sector + skew) % SECTORS ]; in load()
/dports/sysutils/recoverdm/recoverdm-8ecb743/
H A Drecoverdm.c169 char **sector_list = (char **)mymalloc(sizeof(char *) * n_raw_retries, "sectorlist"); in get_raw_cd() local
174 sector_list[loop] = (char *)mymalloc(block_size, "sector"); in get_raw_cd()
178 if ((rc = read_raw_cd(fd, minute, second, frame, sector_list[loop])) == -1) in get_raw_cd()
184 if (create_sector((unsigned char **)sector_list, n_raw_retries, block_size, &dummy) == -1) in get_raw_cd()
189 free(sector_list[loop]); in get_raw_cd()
190 free(sector_list); in get_raw_cd()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_telept.c45 if (sector_list) in P_MixUp()
47 P_DelSeclist(sector_list); in P_MixUp()
48 sector_list = NULL; in P_MixUp()
H A Dp_maputl.c727 sector_list = thing->touching_sectorlist; in P_UnsetThingPosition()
809 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetThingPosition()
810 sector_list = NULL; // clear for next time in P_SetThingPosition()
883 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetUnderlayPosition()
884 sector_list = NULL; // clear for next time in P_SetUnderlayPosition()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_map.c91 msecnode_t* sector_list = NULL; // phares 3/16/98 variable
2153 sector_list = P_AddSecnode(ld->frontsector,tmthing,sector_list); in PIT_GetSectors()
2165 sector_list = P_AddSecnode(ld->backsector, tmthing, sector_list); in PIT_GetSectors()
2193 node = sector_list; in P_CreateSecNodeList()
2223 sector_list = P_AddSecnode(thing->subsector->sector,thing,sector_list); in P_CreateSecNodeList()
2228 node = sector_list; in P_CreateSecNodeList()
2233 if (node == sector_list) in P_CreateSecNodeList()
2234 sector_list = node->m_tnext; in P_CreateSecNodeList()
H A Dp_map.h88 extern msecnode_t *sector_list; // phares 3/16/98
H A Dp_maputl.c253 sector_list = thing->touching_sectorlist; in P_UnsetThingPosition()
315 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetThingPosition()
316 sector_list = NULL; // clear for next time in P_SetThingPosition()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_map.c91 msecnode_t* sector_list = NULL; // phares 3/16/98 variable
2153 sector_list = P_AddSecnode(ld->frontsector,tmthing,sector_list); in PIT_GetSectors()
2165 sector_list = P_AddSecnode(ld->backsector, tmthing, sector_list); in PIT_GetSectors()
2193 node = sector_list; in P_CreateSecNodeList()
2223 sector_list = P_AddSecnode(thing->subsector->sector,thing,sector_list); in P_CreateSecNodeList()
2228 node = sector_list; in P_CreateSecNodeList()
2233 if (node == sector_list) in P_CreateSecNodeList()
2234 sector_list = node->m_tnext; in P_CreateSecNodeList()
H A Dp_map.h91 extern msecnode_t *sector_list; // phares 3/16/98
H A Dp_maputl.c253 sector_list = thing->touching_sectorlist; in P_UnsetThingPosition()
315 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetThingPosition()
316 sector_list = NULL; // clear for next time in P_SetThingPosition()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_map.c111 msecnode_t* sector_list = NULL; // phares 3/16/98 variable
2270 sector_list = P_AddSecnode(ld->frontsector,tmthing,sector_list); in PIT_GetSectors()
2282 sector_list = P_AddSecnode(ld->backsector, tmthing, sector_list); in PIT_GetSectors()
2310 node = sector_list; in P_CreateSecNodeList()
2340 sector_list = P_AddSecnode(thing->subsector->sector,thing,sector_list); in P_CreateSecNodeList()
2345 node = sector_list; in P_CreateSecNodeList()
2350 if (node == sector_list) in P_CreateSecNodeList()
2351 sector_list = node->m_tnext; in P_CreateSecNodeList()
H A Dp_map.h95 extern msecnode_t *sector_list; // phares 3/16/98
H A Dp_maputl.c256 sector_list = thing->touching_sectorlist; in P_UnsetThingPosition()
318 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetThingPosition()
319 sector_list = NULL; // clear for next time in P_SetThingPosition()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_map.c152 msecnode_t * sector_list = NULL; variable
3523 sector_list = P_AddSecnode(ld->frontsector,tm_thing,sector_list);
3532 sector_list = P_AddSecnode(ld->backsector, tm_thing, sector_list);
3553 node = sector_list;
3586 sector_list = P_AddSecnode(thing->subsector->sector,thing,sector_list);
3591 node = sector_list;
3596 if (node == sector_list)
3597 sector_list = node->m_tnext;
H A Dp_maputl.c510 sector_list = thing->touching_sectorlist; in P_UnsetThingPosition()
588 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetThingPosition()
589 sector_list = NULL; // clear for next time in P_SetThingPosition()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_maputl.cpp524 sector_list = NULL; in UnlinkFromWorld()
554 sector_list = touching_sectorlist; in UnlinkFromWorld()
606 touching_sectorlist = sector_list; // Attach to thing in LinkToWorld()
607 sector_list = NULL; // clear for next time in LinkToWorld()
H A Dp_map.cpp86 msecnode_t* sector_list = NULL; // phares 3/16/98 variable
3220 sector_list = P_AddSecnode (ld->frontsector,tmthing,sector_list); in PIT_GetSectors()
3230 sector_list = P_AddSecnode(ld->backsector, tmthing, sector_list); in PIT_GetSectors()
3256 node = sector_list; in P_CreateSecNodeList()
3292 sector_list = P_AddSecnode (thing->subsector->sector,thing,sector_list); in P_CreateSecNodeList()
3297 node = sector_list; in P_CreateSecNodeList()
3302 if (node == sector_list) in P_CreateSecNodeList()
3303 sector_list = node->m_tnext; in P_CreateSecNodeList()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_user.cpp2868 msecnode_t *node = sector_list; in P_UnPredictPlayer()
2876 P_DelSeclist(sector_list); in P_UnPredictPlayer()
2877 sector_list = NULL; in P_UnPredictPlayer()
2880 sector_list = P_AddSecnode(PredictionTouchingSectorsBackup[i], act, sector_list); in P_UnPredictPlayer()
2882 act->touching_sectorlist = sector_list; // Attach to thing in P_UnPredictPlayer()
2883 sector_list = NULL; // clear for next time in P_UnPredictPlayer()
2885 node = sector_list; in P_UnPredictPlayer()
2890 if (node == sector_list) in P_UnPredictPlayer()
2891 sector_list = node->m_tnext; in P_UnPredictPlayer()
H A Dp_maputl.cpp257 sector_list = NULL; in UnlinkFromWorld()
288 sector_list = touching_sectorlist; in UnlinkFromWorld()
375 touching_sectorlist = sector_list; // Attach to thing in LinkToWorld()
376 sector_list = NULL; // clear for next time in LinkToWorld()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Dworld.cpp1780 if(tr_room->sector_list[i].box_index < global_world.room_boxes_count) in World_GenRoom()
1782 sector->box = global_world.room_boxes + tr_room->sector_list[i].box_index; in World_GenRoom()
1788 uint16_t box = (tr_room->sector_list[i].box_index & 0xFFF0) >> 4; in World_GenRoom()
1793 sector->material = (tr_room->sector_list[i].box_index & 0x000F); in World_GenRoom()
1798 sector->floor = -TR_METERING_STEP * (int)tr_room->sector_list[i].floor; in World_GenRoom()
1799 sector->ceiling = -TR_METERING_STEP * (int)tr_room->sector_list[i].ceiling; in World_GenRoom()
1800 sector->trig_index = tr_room->sector_list[i].fd_index; in World_GenRoom()
1816 else if(tr_room->sector_list[i].room_above != 0xFF) in World_GenRoom()
1859 else if(tr_room->sector_list[i].room_below != 0xFF) in World_GenRoom()

12