/dports/emulators/mess/mame-mame0226/src/lib/formats/ |
H A D | hpi_dsk.cpp | 174 sector_list_t sector_list; in load() local 175 interleaved_sectors(il, sector_list); in load() 182 unsigned real_sector = sector_list[ (sector + list_offset) % HPI_SECTORS ]; in load() 239 void hpi_format::interleaved_sectors(unsigned il_factor , sector_list_t& sector_list) in interleaved_sectors() argument 241 sector_list.fill(0xff); in interleaved_sectors() 246 while (sector_list[ idx ] != 0xff) { in interleaved_sectors() 250 sector_list[ idx ] = sect; in interleaved_sectors()
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H A D | hpi_dsk.h | 42 static void interleaved_sectors(unsigned il_factor , sector_list_t& sector_list);
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H A D | img_dsk.cpp | 86 std::vector<uint8_t> sector_list = interleaved_sectors(il_factor); in load() local 89 unsigned real_sector = sector_list[ (sector + skew) % SECTORS ]; in load()
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/dports/emulators/mame/mame-mame0226/src/lib/formats/ |
H A D | hpi_dsk.cpp | 174 sector_list_t sector_list; in load() local 175 interleaved_sectors(il, sector_list); in load() 182 unsigned real_sector = sector_list[ (sector + list_offset) % HPI_SECTORS ]; in load() 239 void hpi_format::interleaved_sectors(unsigned il_factor , sector_list_t& sector_list) in interleaved_sectors() argument 241 sector_list.fill(0xff); in interleaved_sectors() 246 while (sector_list[ idx ] != 0xff) { in interleaved_sectors() 250 sector_list[ idx ] = sect; in interleaved_sectors()
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H A D | hpi_dsk.h | 42 static void interleaved_sectors(unsigned il_factor , sector_list_t& sector_list);
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H A D | img_dsk.cpp | 86 std::vector<uint8_t> sector_list = interleaved_sectors(il_factor); in load() local 89 unsigned real_sector = sector_list[ (sector + skew) % SECTORS ]; in load()
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/dports/sysutils/recoverdm/recoverdm-8ecb743/ |
H A D | recoverdm.c | 169 char **sector_list = (char **)mymalloc(sizeof(char *) * n_raw_retries, "sectorlist"); in get_raw_cd() local 174 sector_list[loop] = (char *)mymalloc(block_size, "sector"); in get_raw_cd() 178 if ((rc = read_raw_cd(fd, minute, second, frame, sector_list[loop])) == -1) in get_raw_cd() 184 if (create_sector((unsigned char **)sector_list, n_raw_retries, block_size, &dummy) == -1) in get_raw_cd() 189 free(sector_list[loop]); in get_raw_cd() 190 free(sector_list); in get_raw_cd()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_telept.c | 45 if (sector_list) in P_MixUp() 47 P_DelSeclist(sector_list); in P_MixUp() 48 sector_list = NULL; in P_MixUp()
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H A D | p_maputl.c | 727 sector_list = thing->touching_sectorlist; in P_UnsetThingPosition() 809 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetThingPosition() 810 sector_list = NULL; // clear for next time in P_SetThingPosition() 883 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetUnderlayPosition() 884 sector_list = NULL; // clear for next time in P_SetUnderlayPosition()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_map.c | 91 msecnode_t* sector_list = NULL; // phares 3/16/98 variable 2153 sector_list = P_AddSecnode(ld->frontsector,tmthing,sector_list); in PIT_GetSectors() 2165 sector_list = P_AddSecnode(ld->backsector, tmthing, sector_list); in PIT_GetSectors() 2193 node = sector_list; in P_CreateSecNodeList() 2223 sector_list = P_AddSecnode(thing->subsector->sector,thing,sector_list); in P_CreateSecNodeList() 2228 node = sector_list; in P_CreateSecNodeList() 2233 if (node == sector_list) in P_CreateSecNodeList() 2234 sector_list = node->m_tnext; in P_CreateSecNodeList()
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H A D | p_map.h | 88 extern msecnode_t *sector_list; // phares 3/16/98
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H A D | p_maputl.c | 253 sector_list = thing->touching_sectorlist; in P_UnsetThingPosition() 315 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetThingPosition() 316 sector_list = NULL; // clear for next time in P_SetThingPosition()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_map.c | 91 msecnode_t* sector_list = NULL; // phares 3/16/98 variable 2153 sector_list = P_AddSecnode(ld->frontsector,tmthing,sector_list); in PIT_GetSectors() 2165 sector_list = P_AddSecnode(ld->backsector, tmthing, sector_list); in PIT_GetSectors() 2193 node = sector_list; in P_CreateSecNodeList() 2223 sector_list = P_AddSecnode(thing->subsector->sector,thing,sector_list); in P_CreateSecNodeList() 2228 node = sector_list; in P_CreateSecNodeList() 2233 if (node == sector_list) in P_CreateSecNodeList() 2234 sector_list = node->m_tnext; in P_CreateSecNodeList()
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H A D | p_map.h | 91 extern msecnode_t *sector_list; // phares 3/16/98
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H A D | p_maputl.c | 253 sector_list = thing->touching_sectorlist; in P_UnsetThingPosition() 315 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetThingPosition() 316 sector_list = NULL; // clear for next time in P_SetThingPosition()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_map.c | 111 msecnode_t* sector_list = NULL; // phares 3/16/98 variable 2270 sector_list = P_AddSecnode(ld->frontsector,tmthing,sector_list); in PIT_GetSectors() 2282 sector_list = P_AddSecnode(ld->backsector, tmthing, sector_list); in PIT_GetSectors() 2310 node = sector_list; in P_CreateSecNodeList() 2340 sector_list = P_AddSecnode(thing->subsector->sector,thing,sector_list); in P_CreateSecNodeList() 2345 node = sector_list; in P_CreateSecNodeList() 2350 if (node == sector_list) in P_CreateSecNodeList() 2351 sector_list = node->m_tnext; in P_CreateSecNodeList()
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H A D | p_map.h | 95 extern msecnode_t *sector_list; // phares 3/16/98
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H A D | p_maputl.c | 256 sector_list = thing->touching_sectorlist; in P_UnsetThingPosition() 318 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetThingPosition() 319 sector_list = NULL; // clear for next time in P_SetThingPosition()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_map.c | 152 msecnode_t * sector_list = NULL; variable 3523 sector_list = P_AddSecnode(ld->frontsector,tm_thing,sector_list); 3532 sector_list = P_AddSecnode(ld->backsector, tm_thing, sector_list); 3553 node = sector_list; 3586 sector_list = P_AddSecnode(thing->subsector->sector,thing,sector_list); 3591 node = sector_list; 3596 if (node == sector_list) 3597 sector_list = node->m_tnext;
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H A D | p_maputl.c | 510 sector_list = thing->touching_sectorlist; in P_UnsetThingPosition() 588 thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t in P_SetThingPosition() 589 sector_list = NULL; // clear for next time in P_SetThingPosition()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_maputl.cpp | 524 sector_list = NULL; in UnlinkFromWorld() 554 sector_list = touching_sectorlist; in UnlinkFromWorld() 606 touching_sectorlist = sector_list; // Attach to thing in LinkToWorld() 607 sector_list = NULL; // clear for next time in LinkToWorld()
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H A D | p_map.cpp | 86 msecnode_t* sector_list = NULL; // phares 3/16/98 variable 3220 sector_list = P_AddSecnode (ld->frontsector,tmthing,sector_list); in PIT_GetSectors() 3230 sector_list = P_AddSecnode(ld->backsector, tmthing, sector_list); in PIT_GetSectors() 3256 node = sector_list; in P_CreateSecNodeList() 3292 sector_list = P_AddSecnode (thing->subsector->sector,thing,sector_list); in P_CreateSecNodeList() 3297 node = sector_list; in P_CreateSecNodeList() 3302 if (node == sector_list) in P_CreateSecNodeList() 3303 sector_list = node->m_tnext; in P_CreateSecNodeList()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_user.cpp | 2868 msecnode_t *node = sector_list; in P_UnPredictPlayer() 2876 P_DelSeclist(sector_list); in P_UnPredictPlayer() 2877 sector_list = NULL; in P_UnPredictPlayer() 2880 sector_list = P_AddSecnode(PredictionTouchingSectorsBackup[i], act, sector_list); in P_UnPredictPlayer() 2882 act->touching_sectorlist = sector_list; // Attach to thing in P_UnPredictPlayer() 2883 sector_list = NULL; // clear for next time in P_UnPredictPlayer() 2885 node = sector_list; in P_UnPredictPlayer() 2890 if (node == sector_list) in P_UnPredictPlayer() 2891 sector_list = node->m_tnext; in P_UnPredictPlayer()
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H A D | p_maputl.cpp | 257 sector_list = NULL; in UnlinkFromWorld() 288 sector_list = touching_sectorlist; in UnlinkFromWorld() 375 touching_sectorlist = sector_list; // Attach to thing in LinkToWorld() 376 sector_list = NULL; // clear for next time in LinkToWorld()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/ |
H A D | world.cpp | 1780 if(tr_room->sector_list[i].box_index < global_world.room_boxes_count) in World_GenRoom() 1782 sector->box = global_world.room_boxes + tr_room->sector_list[i].box_index; in World_GenRoom() 1788 uint16_t box = (tr_room->sector_list[i].box_index & 0xFFF0) >> 4; in World_GenRoom() 1793 sector->material = (tr_room->sector_list[i].box_index & 0x000F); in World_GenRoom() 1798 sector->floor = -TR_METERING_STEP * (int)tr_room->sector_list[i].floor; in World_GenRoom() 1799 sector->ceiling = -TR_METERING_STEP * (int)tr_room->sector_list[i].ceiling; in World_GenRoom() 1800 sector->trig_index = tr_room->sector_list[i].fd_index; in World_GenRoom() 1816 else if(tr_room->sector_list[i].room_above != 0xFF) in World_GenRoom() 1859 else if(tr_room->sector_list[i].room_below != 0xFF) in World_GenRoom()
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