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Searched refs:sector_y (Results 1 – 13 of 13) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h424 void setNDesigners(int sector_x, int sector_y, int n_designers);
425 void setNWorkers(int sector_x, int sector_y, int n_workers);
426 void setFAmount(int sector_x, int sector_y, int n_famount);
430 void setCurrentDesign(int sector_x, int sector_y, Design *design);
433 void assembledArmyEmpty(int sector_x, int sector_y);
434 bool assembleArmyUnarmed(int sector_x, int sector_y, int n);
435 bool assembleArmy(int sector_x, int sector_y, int epoch, int n);
437 void returnAssembledArmy(int sector_x, int sector_y);
438 bool returnArmy(int sector_x, int sector_y, int src_x, int src_y);
445 void useShield(int sector_x, int sector_y, Type type, int shield);
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H A Dgamestate.cpp2949 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setNDesigners()
2959 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setNWorkers()
2969 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setFAmount()
2979 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setNMiners()
2989 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setNBuilders()
2999 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setCurrentDesign()
3007 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setCurrentManufacture()
3015 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in assembledArmyEmpty()
3023 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in assembleArmyUnarmed()
3038 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in assembleArmy()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A DradarView.cpp367 for(int sector_y = sector_y_min - 1; sector_y <= sector_y_max; sector_y++) in drawSectorGrid() local
369 float y = sector_y * sector_size; in drawSectorGrid()
384 for(int sector_y = sector_y_min; sector_y <= sector_y_max; sector_y++) in drawSectorGrid() local
386 float y = sector_y * sector_size; in drawSectorGrid()
387 …lines_y[(sector_y - sector_y_min)*2].position = worldToScreen(sf::Vector2f((sector_x_min-1)*sector… in drawSectorGrid()
388 lines_y[(sector_y - sector_y_min)*2].color = color; in drawSectorGrid()
389 …lines_y[(sector_y - sector_y_min)*2+1].position = worldToScreen(sf::Vector2f((sector_x_max+1)*sect… in drawSectorGrid()
390 lines_y[(sector_y - sector_y_min)*2+1].color = color; in drawSectorGrid()
404 for(int sector_y = sub_sector_y_min; sector_y <= sub_sector_y_max; sector_y++) in drawSectorGrid() local
406 float y = sector_y * sub_sector_size; in drawSectorGrid()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/
H A DgameGlobalInfo.cpp229 int sector_y = floorf(position.y / sector_size) + 5; in getSectorName() local
232 if (sector_y >= 0) in getSectorName()
233 y = string(char('A' + (sector_y))); in getSectorName()
235 y = string(char('z' + sector_y / 26)) + string(char('z' + 1 + (sector_y % 26))); in getSectorName()
/dports/games/pioneer/pioneer-20210723/src/lua/
H A DLuaSystemPath.cpp110 Sint32 sector_y = luaL_checkinteger(l, 2); in l_sbodypath_new() local
113 SystemPath path(sector_x, sector_y, sector_z); in l_sbodypath_new()
122 …, "System %d in sector <%d,%d,%d> does not exist", path.systemIndex, sector_x, sector_y, sector_z); in l_sbodypath_new()
132 path.bodyIndex, sector_x, sector_y, sector_z, path.systemIndex, sys->GetName().c_str()); in l_sbodypath_new()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DTown_Militia.cc650 BOOLEAN IsAreaFullOfMilitia(const INT16 sector_x, const INT16 sector_y, const INT8 sector_z) in IsAreaFullOfMilitia() argument
657 INT8 const town_id = GetTownIdForSector(SECTOR(sector_x, sector_y)); in IsAreaFullOfMilitia()
673 else if (IsThisSectorASAMSector(sector_x, sector_y, 0)) in IsAreaFullOfMilitia()
676 count_milita += MilitiaInSectorOfRank(sector_x, sector_y, REGULAR_MILITIA); in IsAreaFullOfMilitia()
677 count_milita += MilitiaInSectorOfRank(sector_x, sector_y, ELITE_MILITIA); in IsAreaFullOfMilitia()
H A DCreature_Spreading.h26 bool GetWarpOutOfMineCodes(INT16* sector_x, INT16* sector_y, INT8* sector_z, GridNo* insertion_grid…
H A DTown_Militia.h55 BOOLEAN IsAreaFullOfMilitia(const INT16 sector_x, const INT16 sector_y, const INT8 sector_z);
H A DMeanwhile.cc284 static void SetNPCMeanwhile(const ProfileID pid, const INT16 sector_x, const INT16 sector_y) in SetNPCMeanwhile() argument
297 ChangeNpcToDifferentSector(p, sector_x, sector_y, 0); in SetNPCMeanwhile()
H A DCreature_Spreading.cc1093 bool GetWarpOutOfMineCodes(INT16* const sector_x, INT16* const sector_y, INT8* const sector_z, INT1… in GetWarpOutOfMineCodes() argument
1109 *sector_y = SECTORY(lair->warpExitSector); in GetWarpOutOfMineCodes()
H A DMap_Screen_Interface_Map.cc2565 static void DrawSite(const INT16 sector_x, const INT16 sector_y, const SGPVObject* const icon) in DrawSite() argument
2573 GetScreenXYFromMapXY(sector_x, sector_y, &x, &y); in DrawSite()
/dports/games/pioneer/pioneer-20210723/data/factions/
H A DXX_AutoGenerate.OLD111 local sector_y = util.hash_random(seed .. 'y', -sector_cutoff, sector_cutoff)
115 local sector_z = sector_y * sector_yz_tilt
136 :homeworld(sector_x, sector_y, sector_z, MAGIC_SYSTEM_INDEX, 0)
/dports/games/pioneer/pioneer-20210723/src/galaxy/
H A DFactions.cpp250 Sint32 sector_y = luaL_checkinteger(L, 3); in l_fac_claim() local
253 SystemPath path(sector_x, sector_y, sector_z); in l_fac_claim()