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Searched refs:sectors_x (Results 1 – 5 of 5) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Droom.cpp125 room->sectors_x = 0; in Room_Clear()
386 if(x < 0 || x >= room->sectors_x || y < 0 || y >= room->sectors_y) in Room_GetSectorRaw()
409 if(x < 0 || x >= room->sectors_x || y < 0 || y >= room->sectors_y) in Room_GetSectorXYZ()
658 ind_x = ((ind_x >= 0) && (ind_x < r->sectors_x)) ? (ind_x) : (rs->index_x); in Sector_GetNextSector()
677 if((ind_x >= 0) && (ind_x < r->sectors_x) && (ind_y >= 0) && (ind_y < r->sectors_y)) in Sector_GetPortalSectorTargetRaw()
H A Droom.h283 uint16_t sectors_x; member
H A Dresource.cpp406 for(uint16_t w = 0; w < room->sectors_x - 1; w++) in Res_Sector_GenStaticTweens()
446 for(uint16_t w = 0; w < room->sectors_x - 1; w++) in Res_Sector_GenDynamicTweens()
639 …ndex_y > 0) && (sector->index_y < room->sectors_y - 1) && (sector->index_x == room->sectors_x - 1)) in Res_RoomSectorsCalculate()
644 … if((sector->index_x > 0) && (sector->index_x < room->sectors_x - 1) && (sector->index_y == 0)) in Res_RoomSectorsCalculate()
648 …if((sector->index_x > 0) && (sector->index_x < room->sectors_x - 1) && (sector->index_y == room->s… in Res_RoomSectorsCalculate()
H A Dworld.cpp900 if((x >= 0) && (y >= 0) && (x < room->sectors_x) && (y < room->sectors_y)) in World_GetRoomSector()
1747 room->sectors_x = tr_room->num_xsectors; in World_GenRoom()
1749 room->sectors_count = room->sectors_x * room->sectors_y; in World_GenRoom()
1959 …room->bb_max[0] = room->transform[12 + 0] + TR_METERING_SECTORSIZE * room->sectors_x - TR_METERING… in World_GenRoom()
H A Dengine.cpp1766 Con_Printf("ID = %d, x_sect = %d, y_sect = %d", r->id, r->sectors_x, r->sectors_y); in Engine_ExecCmd()