Searched refs:sectr2 (Results 1 – 3 of 3) sorted by relevance
1329 sectr2 = 0.0; in LIGHTS05()1332 sweep = (sectr1 > sectr2) ? sectr2-sectr1+360 : sectr2-sectr1; in LIGHTS05()1438 if(sectr2 <= sectr1) in LIGHTS05()1439 sectr2 += 360; in LIGHTS05()1447 if(sectr2 > 180) in LIGHTS05()1448 sectr2 -= 180; in LIGHTS05()1665 sectr2 = 0.0; in LIGHTS06()1668 sweep = (sectr1 > sectr2) ? sectr2-sectr1+360 : sectr2-sectr1; in LIGHTS06()1775 sectr2 += 360; in LIGHTS06()4669 sectr2 = 0.0;[all …]
6402 double sectr2;6403 slong.ToDouble( §r2 );6661 double sectr2;6662 slong.ToDouble( §r2 );6761 if ( sectr2 > sectr1 )6764 se = 90 - sectr2;6769 se = 90 - sectr2;6772 if( sectr2 > sectr1 ) {6774 sb = 90 - sectr2;6777 sb = 90 - sectr2;[all …]
6246 double sectr2 = -1; in s57_CheckExtendedLightSectors() local6284 if( curAttrName == _T("SECTR2") ) value.ToDouble( §r2 ); in s57_CheckExtendedLightSectors()6313 if( ( sectr1 >= 0 ) && ( sectr2 >= 0 ) ) { in s57_CheckExtendedLightSectors()6314 if( sectr1 > sectr2 ) { // normalize in s57_CheckExtendedLightSectors()6315 sectr2 += 360.0; in s57_CheckExtendedLightSectors()6323 sector.sector2 = sectr2; in s57_CheckExtendedLightSectors()