Searched refs:see_invisible (Results 1 – 9 of 9) sorted by relevance
35 extern boolean see_invisible;145 r_write(fp, (char *) &see_invisible, sizeof(see_invisible));257 r_read(fp, (char *) &see_invisible, sizeof(see_invisible));
62 extern boolean detect_monster, see_invisible, r_see_invisible;206 if ((!(detect_monster || see_invisible || r_see_invisible) &&398 (detect_monster || see_invisible || r_see_invisible))) {505 !(detect_monster || see_invisible || r_see_invisible))) {
22 boolean see_invisible = 0; variable137 see_invisible = 1; in quaff()257 see_invisible = 1; in quaff()
49 extern boolean see_invisible;279 detect_monster = see_invisible = 0; in clear_level()
185 expval += (flags & (1 << see_invisible)) ? 2 : 0; in get_base_xp_value()
326 see_invisible = 7 enumerator
321 bool see_invisible = npc->can_see_invisible(); in find_opponents() local323 if (actor->is_dead() || (!see_invisible && actor->get_flag(Obj_flags::invisible))) in find_opponents()1230 bool see_invisible = npc->can_see_invisible(); in Need_new_opponent() local1235 (!see_invisible && opponent->get_flag(Obj_flags::invisible) in Need_new_opponent()
184 bool see_invisible = npc->can_see_invisible(); in seek_foes() local187 (!see_invisible && actor->get_flag(Obj_flags::invisible)) || in seek_foes()
3728 return (minf->get_flags() & (1 << Monster_info::see_invisible)) != 0; in can_see_invisible()