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Searched refs:see_invisible (Results 1 – 9 of 9) sorted by relevance

/dports/japanese/rogue_s/rogue_s/
H A Dsave.c35 extern boolean see_invisible;
145 r_write(fp, (char *) &see_invisible, sizeof(see_invisible));
257 r_read(fp, (char *) &see_invisible, sizeof(see_invisible));
H A Dmonster.c62 extern boolean detect_monster, see_invisible, r_see_invisible;
206 if ((!(detect_monster || see_invisible || r_see_invisible) &&
398 (detect_monster || see_invisible || r_see_invisible))) {
505 !(detect_monster || see_invisible || r_see_invisible))) {
H A Duse.c22 boolean see_invisible = 0; variable
137 see_invisible = 1; in quaff()
257 see_invisible = 1; in quaff()
H A Dlevel.c49 extern boolean see_invisible;
279 detect_monster = see_invisible = 0; in clear_level()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/
H A Dmonstinf.cc185 expval += (flags & (1 << see_invisible)) ? 2 : 0; in get_base_xp_value()
H A Dmonstinf.h326 see_invisible = 7 enumerator
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dcombat.cc321 bool see_invisible = npc->can_see_invisible(); in find_opponents() local
323 if (actor->is_dead() || (!see_invisible && actor->get_flag(Obj_flags::invisible))) in find_opponents()
1230 bool see_invisible = npc->can_see_invisible(); in Need_new_opponent() local
1235 (!see_invisible && opponent->get_flag(Obj_flags::invisible) in Need_new_opponent()
H A Dschedule.cc184 bool see_invisible = npc->can_see_invisible(); in seek_foes() local
187 (!see_invisible && actor->get_flag(Obj_flags::invisible)) || in seek_foes()
H A Dactors.cc3728 return (minf->get_flags() & (1 << Monster_info::see_invisible)) != 0; in can_see_invisible()