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Searched refs:seenstate (Results 1 – 5 of 5) sorted by relevance

/dports/games/prboom/prboom-2.5.0/src/
H A Dp_mobj.c63 statenum_t *seenstate = seenstate_tab; // pointer to table in P_SetMobjState() local
70 memset(seenstate=tempstate,0,sizeof tempstate); // clear state table in P_SetMobjState()
94 seenstate[state] = 1 + st->nextstate; // killough 4/9/98 in P_SetMobjState()
97 } while (!mobj->tics && !seenstate[state]); // killough 4/9/98 in P_SetMobjState()
103 for (;(state=seenstate[i]);i=state-1) in P_SetMobjState()
104 seenstate[i] = 0; // killough 4/9/98: erase memory of states in P_SetMobjState()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_mobj.c64 statenum_t *seenstate = seenstate_tab; // pointer to table in P_SetMobjState() local
71 memset(seenstate=tempstate,0,sizeof tempstate); // clear state table in P_SetMobjState()
95 seenstate[state] = 1 + st->nextstate; // killough 4/9/98 in P_SetMobjState()
98 } while (!mobj->tics && !seenstate[state]); // killough 4/9/98 in P_SetMobjState()
104 for (;(state=seenstate[i]);i=state-1) in P_SetMobjState()
105 seenstate[i] = 0; // killough 4/9/98: erase memory of states in P_SetMobjState()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_mobj.c67 statenum_t *seenstate = seenstate_tab; // pointer to table in P_SetMobjState() local
74 memset(seenstate=tempstate,0,sizeof tempstate); // clear state table in P_SetMobjState()
98 seenstate[state] = 1 + st->nextstate; // killough 4/9/98 in P_SetMobjState()
101 } while (!mobj->tics && !seenstate[state]); // killough 4/9/98 in P_SetMobjState()
107 for (;(state=seenstate[i]);i=state-1) in P_SetMobjState()
108 seenstate[i] = 0; // killough 4/9/98: erase memory of states in P_SetMobjState()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.c290 statenum_t *seenstate = seenstate_tab; // pointer to table in P_SetMobjState() local
296 seenstate = tempstate; in P_SetMobjState()
323 seenstate[state] = 1 + st->nextstate; // killough 4/9/98 in P_SetMobjState()
325 if( seenstate[state] ) break; // killough 4/9/98 in P_SetMobjState()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.c195 statenum_t *seenstate = seenstate_tab; // pointer to table in P_SetPlayerMobjState() local
310 memset(seenstate = tempstate, 0, sizeof tempstate); // clear state table in P_SetPlayerMobjState()
469 seenstate[state] = 1 + st->nextstate; in P_SetPlayerMobjState()
472 } while (!mobj->tics && !seenstate[state]); in P_SetPlayerMobjState()
478 for (;(state = seenstate[i]) > S_NULL; i = state - 1) in P_SetPlayerMobjState()
479 seenstate[i] = S_NULL; // erase memory of states in P_SetPlayerMobjState()
491 statenum_t *seenstate = seenstate_tab; // pointer to table in P_SetMobjState() local
590 seenstate[state] = 1 + st->nextstate; in P_SetMobjState()
593 } while (!mobj->tics && !seenstate[state]); in P_SetMobjState()
599 for (;(state = seenstate[i]) > S_NULL; i = state - 1) in P_SetMobjState()
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