Searched refs:seerView (Results 1 – 10 of 10) sorted by relevance
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | World.h | 112 void addFlags(SceneDatabase*, bool seerView);
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H A D | Player.cxx | 871 bool inCockpit, bool seerView, in addToScene() argument 901 if (cloaked && !seerView) in addToScene() 913 if (seerView) in addToScene()
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H A D | Player.h | 122 bool inCockpit, bool seerView,
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H A D | World.cxx | 907 void World::addFlags(SceneDatabase* scene, bool seerView) in addFlags() argument 921 if ((flags[i].type == Flags::Cloaking) && !seerView) in addFlags()
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H A D | playing.cxx | 6016 const bool seerView = (myTank->getFlag() == Flags::Seer); in drawFrame() local 6024 inCockpit, seerView, in drawFrame() 6038 world->addFlags(scene, seerView); in drawFrame() 6068 inCockpt, seerView, in drawFrame()
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | World.h | 112 void addFlags(SceneDatabase*, bool seerView);
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H A D | Player.cxx | 871 bool inCockpit, bool seerView, in addToScene() argument 901 if (cloaked && !seerView) in addToScene() 913 if (seerView) in addToScene()
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H A D | Player.h | 122 bool inCockpit, bool seerView,
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H A D | World.cxx | 907 void World::addFlags(SceneDatabase* scene, bool seerView) in addFlags() argument 921 if ((flags[i].type == Flags::Cloaking) && !seerView) in addFlags()
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H A D | playing.cxx | 6016 const bool seerView = (myTank->getFlag() == Flags::Seer); in drawFrame() local 6024 inCockpit, seerView, in drawFrame() 6038 world->addFlags(scene, seerView); in drawFrame() 6068 inCockpt, seerView, in drawFrame()
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