Searched refs:sega_fadePalette (Results 1 – 3 of 3) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/ |
H A D | screen_eob.h | 142 …void sega_fadePalette(int delay, int16 brEnd, int dstPalID = -1, bool waitForCompletion = true, bo… 143 void sega_fadeToBlack(int delay) { sega_fadePalette(delay, -7); } in sega_fadeToBlack() 144 void sega_fadeToWhite(int delay) { sega_fadePalette(delay, 7); } in sega_fadeToWhite() 145 void sega_fadeToNeutral(int delay) { sega_fadePalette(delay, 0); } in sega_fadeToNeutral()
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H A D | screen_eob_segacd.cpp | 141 void Screen_EoB::sega_fadePalette(int delay, int16 brEnd, int dstPalID, bool waitForCompletion, boo… in sega_fadePalette() function in Kyra::Screen_EoB 203 sega_fadePalette(par2, par1, op, false); in sega_paletteOps()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sequence/ |
H A D | seqplayer_eob_segacd.cpp | 481 _screen->sega_fadePalette(0, 0, -1, true, true); in s_waitForPaletteFade()
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