Searched refs:sega_getAnimator (Results 1 – 5 of 5) sorted by relevance
194 _screen->sega_getAnimator()->clearSprites(); \1051 _screen->sega_getAnimator()->clearSprites(); in displayParchment()1052 _screen->sega_getAnimator()->update(); in displayParchment()1182 _screen->sega_getAnimator()->initSprite(i, 104 + (i << 4), 80, 0x4501 + (i << 2), 5); in checkPartyStatusExtra()1183 _screen->sega_getAnimator()->update(); in checkPartyStatusExtra()1198 _screen->sega_getAnimator()->clearSprites(); in checkPartyStatusExtra()1199 _screen->sega_getAnimator()->update(); in checkPartyStatusExtra()
67 _screen->sega_getAnimator()->clearSprites(); in gui_drawPlayField()68 _screen->sega_getAnimator()->update(); in gui_drawPlayField()253 _screen->sega_getAnimator()->clearSprites(); in gui_displayMap()254 _screen->sega_getAnimator()->update(); in gui_displayMap()628 SegaAnimator *a = _screen->sega_getAnimator(); in drawMapSpots()
158 SegaAnimator *sega_getAnimator() const { return _segaAnimator; } in sega_getAnimator() function
37 …astForward(false), _renderer(_screen->sega_getRenderer()), _animator(_screen->sega_getAnimator()) { in SegaSequencePlayer()
2799 _screen->sega_getAnimator()->clearSprites(); in seq_segaSetupSequence()2809 _screen->sega_getAnimator()->clearSprites(); in seq_segaRestoreAfterSequence()2810 _screen->sega_getAnimator()->update(); in seq_segaRestoreAfterSequence()