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Searched refs:segrendered (Results 1 – 4 of 4) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_preprocess.c890 segrendered=calloc(numsegs, sizeof(byte)); in gld_PreprocessSectors()
891 if (!segrendered) in gld_PreprocessSectors()
1052 free(segrendered); in gld_PreprocessLevel()
1079 memset(segrendered, 0, numsegs*sizeof(segrendered[0])); in gld_PreprocessLevel()
H A Dgl_intern.h546 extern byte *segrendered; // true if sector rendered (only here for malloc)
H A Dgl_main.c1104 byte *segrendered; // true if sector rendered (only here for malloc) variable
/dports/games/prboom/prboom-2.5.0/src/
H A Dgl_main.c926 static byte *segrendered; // true if sector rendered (only here for malloc) variable
1646 segrendered=Z_Malloc(numsegs*sizeof(byte),PU_LEVEL,0); in gld_PreprocessSectors()
1647 if (!segrendered) in gld_PreprocessSectors()
1649 memset(segrendered, 0, numsegs*sizeof(byte)); in gld_PreprocessSectors()
2090 if (!segrendered) in gld_AddWall()
2092 if (segrendered[seg->iSegID]==rendermarker) in gld_AddWall()
2094 segrendered[seg->iSegID]=rendermarker; in gld_AddWall()