Searched refs:selected_engine (Results 1 – 3 of 3) sorted by relevance
60 static ENGINE *selected_engine = NULL; variable122 ENGINE *engine = selected_engine; in RAND_cleanup()125 selected_engine = NULL; in RAND_cleanup()202 if (selected_engine) { in RAND_set_rand_method()203 ENGINE_finish(selected_engine); in RAND_set_rand_method()204 selected_engine = NULL; in RAND_set_rand_method()251 if (selected_engine) in RAND_set_rand_engine()252 ENGINE_finish(selected_engine); in RAND_set_rand_engine()254 selected_engine = engine; in RAND_set_rand_engine()
120 EngineID selected_engine = INVALID_ENGINE; in GenerateReplaceVehList() local156 …if (eid == this->sel_engine[side]) selected_engine = eid; // The selected engine is still in the l… in GenerateReplaceVehList()158 …this->sel_engine[side] = selected_engine; // update which engine we selected (the same or none, if… in GenerateReplaceVehList()
1299 IBus.EngineDesc? selected_engine = m_switcher.get_selected_engine();1301 if (selected_engine != null &&1304 set_engine(selected_engine);1313 IBus.EngineDesc? selected_engine = m_switcher.get_selected_engine();1315 if (selected_engine == null &&