Searched refs:sendWaitFor (Results 1 – 5 of 5) sorted by relevance
/dports/games/maxr/maxr-0.2.9/src/game/startup/network/host/ |
H A D | networkhostgamesaved.cpp | 66 sendWaitFor (*server, *server->getActiveTurnPlayer(), nullptr); in start()
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H A D | networkhostgamenew.cpp | 79 sendWaitFor (*server, *server->getActiveTurnPlayer(), nullptr); in start()
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/dports/games/maxr/maxr-0.2.9/src/game/logic/ |
H A D | serverevents.h | 266 void sendWaitFor (cServer& server, const cPlayer& player, const cPlayer* receiver);
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H A D | server.cpp | 1502 if (isTurnBasedGame()) sendWaitFor (*this, *activeTurnPlayer, nullptr); in handleNetMessage_GAME_EV_ABORT_WAITING() 1546 if (isTurnBasedGame()) sendWaitFor (*this, *activeTurnPlayer, nullptr); in handleNetMessage_GAME_EV_RECON_SUCCESS() 2825 if (isTurnBasedGame()) sendWaitFor (*this, *activeTurnPlayer, nullptr); in handleEnd()
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H A D | serverevents.cpp | 635 void sendWaitFor (cServer& server, const cPlayer& player, const cPlayer* receiver) in sendWaitFor() function
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