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Searched refs:sendWaitFor (Results 1 – 5 of 5) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/game/startup/network/host/
H A Dnetworkhostgamesaved.cpp66 sendWaitFor (*server, *server->getActiveTurnPlayer(), nullptr); in start()
H A Dnetworkhostgamenew.cpp79 sendWaitFor (*server, *server->getActiveTurnPlayer(), nullptr); in start()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dserverevents.h266 void sendWaitFor (cServer& server, const cPlayer& player, const cPlayer* receiver);
H A Dserver.cpp1502 if (isTurnBasedGame()) sendWaitFor (*this, *activeTurnPlayer, nullptr); in handleNetMessage_GAME_EV_ABORT_WAITING()
1546 if (isTurnBasedGame()) sendWaitFor (*this, *activeTurnPlayer, nullptr); in handleNetMessage_GAME_EV_RECON_SUCCESS()
2825 if (isTurnBasedGame()) sendWaitFor (*this, *activeTurnPlayer, nullptr); in handleEnd()
H A Dserverevents.cpp635 void sendWaitFor (cServer& server, const cPlayer& player, const cPlayer* receiver) in sendWaitFor() function