Searched refs:send_for_clean (Results 1 – 3 of 3) sorted by relevance
59 send_for_clean=false; in Canvas()103 send_for_clean=false; in Canvas()269 send_for_clean=false; in reinit()295 send_for_clean=false; in restart()494 if(send_for_clean) { in give_line()532 if(send_for_clean && game->net_version()>=23) { in give_line()562 if(!send_for_clean && !game->boring_rules) in give_line()574 log.add(Packet_serverlog::Var("clean", send_for_clean? "true":"false")); in give_line()590 if(send_for_clean) { in give_line()615 if(i>=3 && chat_text && !send_for_clean) { in give_line()[all …]
640 canvas->send_for_clean=0; in step()686 canvas->send_for_clean=true; in check_clean()
182 bool send_for_clean; variable