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Searched refs:send_to_self (Results 1 – 9 of 9) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Network/
H A DStarGameProtocol.cpp89 …stributeInformation(short type, void *buffer, short buffer_size, bool send_to_self, bool only_send… in DistributeInformation() argument
93 …ing_bytes_to_everyone(type, static_cast<byte*>(buffer), buffer_size, !send_to_self, only_send_to_t… in DistributeInformation()
H A DRingGameProtocol.h41 …void DistributeInformation(short type, void *buffer, short buffer_size, bool send_to_self, bool on…
H A DNetworkGameProtocol.h38 …virtual void DistributeInformation(short type, void *buffer, short buffer_size, bool send_to_self,…
H A DStarGameProtocol.h41 …void DistributeInformation(short type, void *buffer, short buffer_size, bool send_to_self, bool on…
H A Dnetwork.h275 void NetDistributeInformation(short type, void *buffer, short buffer_size, bool send_to_self, bool …
H A DRingGameProtocol.cpp798 bool send_to_self, in DistributeInformation() argument
805 ModemDistributeInformation(type, buffer, buffer_size, send_to_self); in DistributeInformation()
821 if (send_to_self) in DistributeInformation()
H A Dnetwork.cpp1409 bool send_to_self, in NetDistributeInformation() argument
1412 …sCurrentGameProtocol->DistributeInformation(type, buffer, buffer_size, send_to_self, only_send_to_… in NetDistributeInformation()
/dports/games/flightgear-data/fgdata/Nasal/
H A Dmp_broadcast.nas82 # send_to_self - if 1 locally sent messages are : int {0,1}
103 send_to_self = 0,
112 send_to_self : send_to_self,
146 if (me.send_to_self) me.process_msg(props.globals, msg);
224 if (me.send_to_self) me.process_msg(props.globals, me.send_buf[0]);
/dports/devel/caf/actor-framework-0.18.5/libcaf_core/test/
H A Ddynamic_spawn.cpp313 CAF_TEST(send_to_self) { in CAF_TEST() argument