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Searched refs:sensors_str (Results 1 – 10 of 10) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/
H A Dradar.cpp290 float sensors_str; in render() local
295 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in render()
298 sensors_str = MIN_SENSOR_STR_TO_RADAR-1; in render()
302 if ( (Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS) ) { in render()
307 } else if ( sensors_str < MIN_SENSOR_STR_TO_RADAR ) { in render()
H A Dradardradis.cpp459 float sensors_str; in render() local
464 sensors_str = ship_get_subsystem_strength(Player_ship, SUBSYSTEM_SENSORS); in render()
467 sensors_str = MIN_SENSOR_STR_TO_RADAR - 1; in render()
470 if ((Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS)) in render()
478 if (sensors_str < MIN_SENSOR_STR_TO_RADAR) in render()
H A Dradarorb.cpp462 float sensors_str; in render() local
472 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in render()
475 sensors_str = MIN_SENSOR_STR_TO_RADAR-1; in render()
479 if ( (Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS) ) { in render()
484 } else if ( sensors_str < MIN_SENSOR_STR_TO_RADAR ) { in render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/radar/
H A Dradar.cpp288 float sensors_str; in render() local
293 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in render()
296 sensors_str = MIN_SENSOR_STR_TO_RADAR-1; in render()
300 if ( (Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS) ) { in render()
305 } else if ( sensors_str < MIN_SENSOR_STR_TO_RADAR ) { in render()
H A Dradarorb.cpp385 float sensors_str; in render() local
395 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in render()
398 sensors_str = MIN_SENSOR_STR_TO_RADAR-1; in render()
402 if ( (Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS) ) { in render()
407 } else if ( sensors_str < MIN_SENSOR_STR_TO_RADAR ) { in render()
H A Dradardradis.cpp489 float sensors_str; in render() local
494 sensors_str = ship_get_subsystem_strength(Player_ship, SUBSYSTEM_SENSORS); in render()
497 sensors_str = MIN_SENSOR_STR_TO_RADAR - 1; in render()
500 if ((Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS)) in render()
508 if (sensors_str < MIN_SENSOR_STR_TO_RADAR) in render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtargetbox.cpp2140 float sensors_str; in hud_update_target_static() local
2150 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in hud_update_target_static()
2153 sensors_str = SENSOR_STR_TARGET_NO_EFFECTS-1; in hud_update_target_static()
2156 if ( sensors_str > SENSOR_STR_TARGET_NO_EFFECTS ) { in hud_update_target_static()
H A Dhudtarget.cpp4586 float sensors_str; in hud_sensors_ok() local
4601 sensors_str = ship_get_subsystem_strength( sp, SUBSYSTEM_SENSORS ); in hud_sensors_ok()
4602 if ( (sensors_str < MIN_SENSOR_STR_TO_TARGET) || (ship_subsys_disrupted(sp, SUBSYSTEM_SENSORS)) ) { in hud_sensors_ok()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtargetbox.cpp2209 float sensors_str; in hud_update_target_static() local
2219 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in hud_update_target_static()
2222 sensors_str = SENSOR_STR_TARGET_NO_EFFECTS-1; in hud_update_target_static()
2225 if ( sensors_str > SENSOR_STR_TARGET_NO_EFFECTS ) { in hud_update_target_static()
H A Dhudtarget.cpp4570 float sensors_str; in hud_sensors_ok() local
4585 sensors_str = ship_get_subsystem_strength( sp, SUBSYSTEM_SENSORS ); in hud_sensors_ok()
4586 if ( (sensors_str < MIN_SENSOR_STR_TO_TARGET) || (ship_subsys_disrupted(sp, SUBSYSTEM_SENSORS)) ) { in hud_sensors_ok()