Searched refs:sensors_str (Results 1 – 10 of 10) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/ |
H A D | radar.cpp | 290 float sensors_str; in render() local 295 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in render() 298 sensors_str = MIN_SENSOR_STR_TO_RADAR-1; in render() 302 if ( (Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS) ) { in render() 307 } else if ( sensors_str < MIN_SENSOR_STR_TO_RADAR ) { in render()
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H A D | radardradis.cpp | 459 float sensors_str; in render() local 464 sensors_str = ship_get_subsystem_strength(Player_ship, SUBSYSTEM_SENSORS); in render() 467 sensors_str = MIN_SENSOR_STR_TO_RADAR - 1; in render() 470 if ((Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS)) in render() 478 if (sensors_str < MIN_SENSOR_STR_TO_RADAR) in render()
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H A D | radarorb.cpp | 462 float sensors_str; in render() local 472 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in render() 475 sensors_str = MIN_SENSOR_STR_TO_RADAR-1; in render() 479 if ( (Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS) ) { in render() 484 } else if ( sensors_str < MIN_SENSOR_STR_TO_RADAR ) { in render()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/radar/ |
H A D | radar.cpp | 288 float sensors_str; in render() local 293 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in render() 296 sensors_str = MIN_SENSOR_STR_TO_RADAR-1; in render() 300 if ( (Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS) ) { in render() 305 } else if ( sensors_str < MIN_SENSOR_STR_TO_RADAR ) { in render()
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H A D | radarorb.cpp | 385 float sensors_str; in render() local 395 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in render() 398 sensors_str = MIN_SENSOR_STR_TO_RADAR-1; in render() 402 if ( (Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS) ) { in render() 407 } else if ( sensors_str < MIN_SENSOR_STR_TO_RADAR ) { in render()
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H A D | radardradis.cpp | 489 float sensors_str; in render() local 494 sensors_str = ship_get_subsystem_strength(Player_ship, SUBSYSTEM_SENSORS); in render() 497 sensors_str = MIN_SENSOR_STR_TO_RADAR - 1; in render() 500 if ((Game_skill_level == 0) || (sensors_str > SENSOR_STR_RADAR_NO_EFFECTS)) in render() 508 if (sensors_str < MIN_SENSOR_STR_TO_RADAR) in render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtargetbox.cpp | 2140 float sensors_str; in hud_update_target_static() local 2150 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in hud_update_target_static() 2153 sensors_str = SENSOR_STR_TARGET_NO_EFFECTS-1; in hud_update_target_static() 2156 if ( sensors_str > SENSOR_STR_TARGET_NO_EFFECTS ) { in hud_update_target_static()
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H A D | hudtarget.cpp | 4586 float sensors_str; in hud_sensors_ok() local 4601 sensors_str = ship_get_subsystem_strength( sp, SUBSYSTEM_SENSORS ); in hud_sensors_ok() 4602 if ( (sensors_str < MIN_SENSOR_STR_TO_TARGET) || (ship_subsys_disrupted(sp, SUBSYSTEM_SENSORS)) ) { in hud_sensors_ok()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtargetbox.cpp | 2209 float sensors_str; in hud_update_target_static() local 2219 sensors_str = ship_get_subsystem_strength( Player_ship, SUBSYSTEM_SENSORS ); in hud_update_target_static() 2222 sensors_str = SENSOR_STR_TARGET_NO_EFFECTS-1; in hud_update_target_static() 2225 if ( sensors_str > SENSOR_STR_TARGET_NO_EFFECTS ) { in hud_update_target_static()
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H A D | hudtarget.cpp | 4570 float sensors_str; in hud_sensors_ok() local 4585 sensors_str = ship_get_subsystem_strength( sp, SUBSYSTEM_SENSORS ); in hud_sensors_ok() 4586 if ( (sensors_str < MIN_SENSOR_STR_TO_TARGET) || (ship_subsys_disrupted(sp, SUBSYSTEM_SENSORS)) ) { in hud_sensors_ok()
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