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Searched refs:separate_specular (Results 1 – 23 of 23) sorted by relevance

/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
307 key->separate_specular = 1; in make_state_key()
997 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c69 unsigned separate_specular:1; member
183 key->separate_specular = 1; in make_state_key()
1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
307 key->separate_specular = 1; in make_state_key()
997 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c69 unsigned separate_specular:1; member
183 key->separate_specular = 1; in make_state_key()
1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
307 key->separate_specular = 1; in make_state_key()
997 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c69 unsigned separate_specular:1; member
183 key->separate_specular = 1; in make_state_key()
1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
307 key->separate_specular = 1; in make_state_key()
997 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c69 unsigned separate_specular:1; member
183 key->separate_specular = 1; in make_state_key()
1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
307 key->separate_specular = 1; in make_state_key()
997 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c69 unsigned separate_specular:1; member
183 key->separate_specular = 1; in make_state_key()
1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
307 key->separate_specular = 1; in make_state_key()
997 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c69 unsigned separate_specular:1; member
183 key->separate_specular = 1; in make_state_key()
1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
307 key->separate_specular = 1; in make_state_key()
997 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c69 unsigned separate_specular:1; member
183 key->separate_specular = 1; in make_state_key()
1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
307 key->separate_specular = 1; in make_state_key()
997 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c69 unsigned separate_specular:1; member
183 key->separate_specular = 1; in make_state_key()
1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
307 key->separate_specular = 1; in make_state_key()
997 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c70 unsigned separate_specular:1; member
184 key->separate_specular = 1; in make_state_key()
1033 const GLboolean separate = p->state->separate_specular; in build_lighting()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
307 key->separate_specular = 1; in make_state_key()
997 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c69 unsigned separate_specular:1; member
183 key->separate_specular = 1; in make_state_key()
1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
310 key->separate_specular = 1; in make_state_key()
1010 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c69 unsigned separate_specular:1; member
183 key->separate_specular = 1; in make_state_key()
1020 const GLboolean separate = p->state->separate_specular; in build_lighting()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/
H A Dversions.rst1126 - fixed separate_specular color bug found in Chimera (18 Dec 2001)