/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 87 GLuint separate_specular:1; member 307 key->separate_specular = 1; in make_state_key() 997 if (key->separate_specular) { in emit_instructions()
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H A D | ffvertex_prog.c | 69 unsigned separate_specular:1; member 183 key->separate_specular = 1; in make_state_key() 1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 87 GLuint separate_specular:1; member 307 key->separate_specular = 1; in make_state_key() 997 if (key->separate_specular) { in emit_instructions()
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H A D | ffvertex_prog.c | 69 unsigned separate_specular:1; member 183 key->separate_specular = 1; in make_state_key() 1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 87 GLuint separate_specular:1; member 307 key->separate_specular = 1; in make_state_key() 997 if (key->separate_specular) { in emit_instructions()
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H A D | ffvertex_prog.c | 69 unsigned separate_specular:1; member 183 key->separate_specular = 1; in make_state_key() 1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 87 GLuint separate_specular:1; member 307 key->separate_specular = 1; in make_state_key() 997 if (key->separate_specular) { in emit_instructions()
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H A D | ffvertex_prog.c | 69 unsigned separate_specular:1; member 183 key->separate_specular = 1; in make_state_key() 1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 87 GLuint separate_specular:1; member 307 key->separate_specular = 1; in make_state_key() 997 if (key->separate_specular) { in emit_instructions()
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H A D | ffvertex_prog.c | 69 unsigned separate_specular:1; member 183 key->separate_specular = 1; in make_state_key() 1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 87 GLuint separate_specular:1; member 307 key->separate_specular = 1; in make_state_key() 997 if (key->separate_specular) { in emit_instructions()
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H A D | ffvertex_prog.c | 69 unsigned separate_specular:1; member 183 key->separate_specular = 1; in make_state_key() 1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 87 GLuint separate_specular:1; member 307 key->separate_specular = 1; in make_state_key() 997 if (key->separate_specular) { in emit_instructions()
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H A D | ffvertex_prog.c | 69 unsigned separate_specular:1; member 183 key->separate_specular = 1; in make_state_key() 1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 87 GLuint separate_specular:1; member 307 key->separate_specular = 1; in make_state_key() 997 if (key->separate_specular) { in emit_instructions()
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H A D | ffvertex_prog.c | 69 unsigned separate_specular:1; member 183 key->separate_specular = 1; in make_state_key() 1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 87 GLuint separate_specular:1; member 307 key->separate_specular = 1; in make_state_key() 997 if (key->separate_specular) { in emit_instructions()
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H A D | ffvertex_prog.c | 70 unsigned separate_specular:1; member 184 key->separate_specular = 1; in make_state_key() 1033 const GLboolean separate = p->state->separate_specular; in build_lighting()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 87 GLuint separate_specular:1; member 307 key->separate_specular = 1; in make_state_key() 997 if (key->separate_specular) { in emit_instructions()
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H A D | ffvertex_prog.c | 69 unsigned separate_specular:1; member 183 key->separate_specular = 1; in make_state_key() 1028 const GLboolean separate = p->state->separate_specular; in build_lighting()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 87 GLuint separate_specular:1; member 310 key->separate_specular = 1; in make_state_key() 1010 if (key->separate_specular) { in emit_instructions()
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H A D | ffvertex_prog.c | 69 unsigned separate_specular:1; member 183 key->separate_specular = 1; in make_state_key() 1020 const GLboolean separate = p->state->separate_specular; in build_lighting()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/ |
H A D | versions.rst | 1126 - fixed separate_specular color bug found in Chimera (18 Dec 2001)
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