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Searched refs:sequenceRunning (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/
H A Dintro.cpp656 if (_skyScreen->sequenceRunning()) in ~Intro()
720 while (_skyScreen->sequenceRunning()) in nextPart()
743 while (_skyScreen->sequenceRunning()) in nextPart()
843 while ((*data != COMMANDEND) || _skyScreen->sequenceRunning()) { in commandFlirt()
H A Dscreen.h74 bool sequenceRunning() { return _seqInfo.running; } in sequenceRunning() function
H A Dcontrol.cpp1573 if (_skyScreen->sequenceRunning()) in showGameQuitMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dintro.cpp656 if (_skyScreen->sequenceRunning()) in ~Intro()
720 while (_skyScreen->sequenceRunning()) in nextPart()
743 while (_skyScreen->sequenceRunning()) in nextPart()
843 while ((*data != COMMANDEND) || _skyScreen->sequenceRunning()) { in commandFlirt()
H A Dscreen.h74 bool sequenceRunning() { return _seqInfo.running; } in sequenceRunning() function
H A Dcontrol.cpp1592 if (_skyScreen->sequenceRunning()) in showGameQuitMsg()