Searched refs:sequenceRunning (Results 1 – 6 of 6) sorted by relevance
656 if (_skyScreen->sequenceRunning()) in ~Intro()720 while (_skyScreen->sequenceRunning()) in nextPart()743 while (_skyScreen->sequenceRunning()) in nextPart()843 while ((*data != COMMANDEND) || _skyScreen->sequenceRunning()) { in commandFlirt()
74 bool sequenceRunning() { return _seqInfo.running; } in sequenceRunning() function
1573 if (_skyScreen->sequenceRunning()) in showGameQuitMsg()
1592 if (_skyScreen->sequenceRunning()) in showGameQuitMsg()