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Searched refs:serverGamePort (Results 1 – 3 of 3) sorted by relevance

/dports/devel/raknet/raknet-3.9.2_10,1/Samples/MasterServer/
H A DMasterServer.cpp305 unsigned short clientGamePort, serverGamePort; in HandleRelayedConnectionNotification() local
309 incomingBitStream.Read(serverGamePort); in HandleRelayedConnectionNotification()
323 rakPeer->IPToPlayerID(str, serverGamePort, &targetID); in HandleRelayedConnectionNotification()
331 …printf("ID_RELAYED_CONNECTION_NOTIFICATION sent to %s:%i from %s:%i\n", str, serverGamePort, rakPe… in HandleRelayedConnectionNotification()
338 …om %s:%i.\nMaster server does not know about target system.\n", str, serverGamePort, rakPeer->Play… in HandleRelayedConnectionNotification()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_join_game.cpp296 int serverGamePort = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str()); in DiscoveredServers() local
306 serverGamePort = strToInt(paramPartPortsTokens[1]); in DiscoveredServers()
321 bestIPMatch += ":" + intToStr(serverGamePort); in DiscoveredServers()
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/platform/posix/
H A Dsocket.cpp2154 int serverGamePort = Socket::getBroadCastPort(); in execute() local
2158 serverGamePort = strToInt(paramPartPortsTokens[2]); in execute()
2162 foundServers.push_back(fromIP + ":" + intToStr(serverGamePort)); in execute()