Searched refs:service_id_2d_array (Results 1 – 2 of 2) sorted by relevance
246 GLuint service_id_2d_array = 0u; in RestoreTextureUnitBindings() local255 service_id_2d_array = Get2dArrayServiceId(texture_unit); in RestoreTextureUnitBindings()284 service_id_2d_array != Get2dArrayServiceId(prev_unit); in RestoreTextureUnitBindings()294 bind_texture_2d_array = bind_texture_2d_array && service_id_2d_array; in RestoreTextureUnitBindings()325 api()->glBindTextureFn(GL_TEXTURE_2D_ARRAY, service_id_2d_array); in RestoreTextureUnitBindings()
247 GLuint service_id_2d_array = 0u; in RestoreTextureUnitBindings() local256 service_id_2d_array = Get2dArrayServiceId(texture_unit); in RestoreTextureUnitBindings()285 service_id_2d_array != Get2dArrayServiceId(prev_unit); in RestoreTextureUnitBindings()295 bind_texture_2d_array = bind_texture_2d_array && service_id_2d_array; in RestoreTextureUnitBindings()326 api()->glBindTextureFn(GL_TEXTURE_2D_ARRAY, service_id_2d_array); in RestoreTextureUnitBindings()