Searched refs:service_id_arb (Results 1 – 2 of 2) sorted by relevance
250 GLuint service_id_arb = 0u; in RestoreTextureUnitBindings() local259 service_id_arb = GetArbServiceId(texture_unit); in RestoreTextureUnitBindings()291 bind_texture_arb && service_id_arb != GetArbServiceId(prev_unit); in RestoreTextureUnitBindings()298 bind_texture_arb = bind_texture_arb && service_id_arb; in RestoreTextureUnitBindings()322 api()->glBindTextureFn(GL_TEXTURE_RECTANGLE_ARB, service_id_arb); in RestoreTextureUnitBindings()
251 GLuint service_id_arb = 0u; in RestoreTextureUnitBindings() local260 service_id_arb = GetArbServiceId(texture_unit); in RestoreTextureUnitBindings()292 bind_texture_arb && service_id_arb != GetArbServiceId(prev_unit); in RestoreTextureUnitBindings()299 bind_texture_arb = bind_texture_arb && service_id_arb; in RestoreTextureUnitBindings()323 api()->glBindTextureFn(GL_TEXTURE_RECTANGLE_ARB, service_id_arb); in RestoreTextureUnitBindings()