Searched refs:servingPlayer (Results 1 – 7 of 7) sorted by relevance
31 io.template generic<PlayerSide>( value.servingPlayer ); in USER_SERIALIZER_IMPLEMENTATION_HELPER()45 if(servingPlayer == LEFT_PLAYER) in swapSides()47 servingPlayer = RIGHT_PLAYER; in swapSides()49 else if(servingPlayer == RIGHT_PLAYER) in swapSides()51 servingPlayer = LEFT_PLAYER; in swapSides()59 servingPlayer == other.servingPlayer && leftSquish == other.leftSquish && in operator ==()66 …GAME LOGIC STATE [ " << state.leftScore << " : " << state.rightScore << " " << state.servingPlayer in operator <<()
33 PlayerSide servingPlayer; member
349 bool DuelMatch::canStartRound(PlayerSide servingPlayer) const in canStartRound()352 return (mPhysicWorld->blobHitGround(servingPlayer) && ballVelocity.y < 1.5 && in canStartRound()
102 bool canStartRound(PlayerSide servingPlayer) const;
142 gls.servingPlayer = getServingPlayer(); in getState()157 setServingPlayer(gls.servingPlayer); in setState()
155 PlayerSide servingPlayer; in step_impl() local158 stream.Read((int&)servingPlayer); in step_impl()168 mMatch->setServingPlayer(servingPlayer); in step_impl()
382 dlms.logicState.servingPlayer = RIGHT_PLAYER; in generic_io_types_test_special_f()