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Searched refs:servingPlayer (Results 1 – 7 of 7) sorted by relevance

/dports/games/blobby/blobby-1.0/src/
H A DGameLogicState.cpp31 io.template generic<PlayerSide>( value.servingPlayer ); in USER_SERIALIZER_IMPLEMENTATION_HELPER()
45 if(servingPlayer == LEFT_PLAYER) in swapSides()
47 servingPlayer = RIGHT_PLAYER; in swapSides()
49 else if(servingPlayer == RIGHT_PLAYER) in swapSides()
51 servingPlayer = LEFT_PLAYER; in swapSides()
59 servingPlayer == other.servingPlayer && leftSquish == other.leftSquish && in operator ==()
66 …GAME LOGIC STATE [ " << state.leftScore << " : " << state.rightScore << " " << state.servingPlayer in operator <<()
H A DGameLogicState.h33 PlayerSide servingPlayer; member
H A DDuelMatch.cpp349 bool DuelMatch::canStartRound(PlayerSide servingPlayer) const in canStartRound()
352 return (mPhysicWorld->blobHitGround(servingPlayer) && ballVelocity.y < 1.5 && in canStartRound()
H A DDuelMatch.h102 bool canStartRound(PlayerSide servingPlayer) const;
H A DGameLogic.cpp142 gls.servingPlayer = getServingPlayer(); in getState()
157 setServingPlayer(gls.servingPlayer); in setState()
/dports/games/blobby/blobby-1.0/src/state/
H A DNetworkState.cpp155 PlayerSide servingPlayer; in step_impl() local
158 stream.Read((int&)servingPlayer); in step_impl()
168 mMatch->setServingPlayer(servingPlayer); in step_impl()
/dports/games/blobby/blobby-1.0/test/
H A DGenericIOTest.cpp382 dlms.logicState.servingPlayer = RIGHT_PLAYER; in generic_io_types_test_special_f()