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Searched refs:setActivePlayer (Results 1 – 14 of 14) sorted by relevance

/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/
H A Dplayerlistwidget.h50 void setActivePlayer(int playerId);
H A Dplayerlistwidget.cpp172 void PlayerListWidget::setActivePlayer(int playerId) in setActivePlayer() function in PlayerListWidget
H A Dtab_game.h194 Player *setActivePlayer(int id);
H A Dtab_game.cpp1015 playerListWidget->setActivePlayer(-1); in stopGame()
1105 setActivePlayer(event.active_player_id()); in eventGameStateChanged()
1289 Player *TabGame::setActivePlayer(int id) in setActivePlayer() function in TabGame
1295 playerListWidget->setActivePlayer(id); in setActivePlayer()
1318 Player *player = setActivePlayer(event.active_player_id()); in eventSetActivePlayer()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dcombat_controller.cpp301 if (setActivePlayer(i)) { in begin()
529 bool CombatController::setActivePlayer(int player) { in setActivePlayer() function in Ultima::Ultima4::CombatController
823 } else setActivePlayer(focus); in finishTurn()
826 setActivePlayer(_focus); in finishTurn()
833 g_context->_party->setActivePlayer(-1); in movePartyMember()
837 g_context->_party->setActivePlayer(i); in movePartyMember()
H A Dcombat_controller.h155 bool setActivePlayer(int player);
H A Dgame_controller.cpp148 g_context->_party->setActivePlayer(activePlayer); in setMap()
/dports/games/knights/knights-21.12.3/src/
H A Dgamemanager.h100 void setActivePlayer(Color);
H A Dgamemanager.cpp262 void Manager::setActivePlayer(Color player) { in setActivePlayer() function in Manager
268 setActivePlayer ( oppositeColor ( activePlayer() ) ); in changeActivePlayer()
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/common/
H A Dserver_game.h183 void setActivePlayer(int _activePlayer);
H A Dserver_game.cpp619 void Server_Game::setActivePlayer(int _activePlayer) in setActivePlayer() function in Server_Game
680 setActivePlayer(keys[listPos]); in nextTurn()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dplayer.h418 void setActivePlayer(int p);
H A Dgame.cpp570 g_context->_party->setActivePlayer(-1); in gameSetActivePlayer()
577 g_context->_party->setActivePlayer(player); in gameSetActivePlayer()
H A Dplayer.cpp1127 void Party::setActivePlayer(int p) { in setActivePlayer() function in Ultima::Ultima4::Party