Searched refs:setActivePlayer (Results 1 – 14 of 14) sorted by relevance
50 void setActivePlayer(int playerId);
172 void PlayerListWidget::setActivePlayer(int playerId) in setActivePlayer() function in PlayerListWidget
194 Player *setActivePlayer(int id);
1015 playerListWidget->setActivePlayer(-1); in stopGame()1105 setActivePlayer(event.active_player_id()); in eventGameStateChanged()1289 Player *TabGame::setActivePlayer(int id) in setActivePlayer() function in TabGame1295 playerListWidget->setActivePlayer(id); in setActivePlayer()1318 Player *player = setActivePlayer(event.active_player_id()); in eventSetActivePlayer()
301 if (setActivePlayer(i)) { in begin()529 bool CombatController::setActivePlayer(int player) { in setActivePlayer() function in Ultima::Ultima4::CombatController823 } else setActivePlayer(focus); in finishTurn()826 setActivePlayer(_focus); in finishTurn()833 g_context->_party->setActivePlayer(-1); in movePartyMember()837 g_context->_party->setActivePlayer(i); in movePartyMember()
155 bool setActivePlayer(int player);
148 g_context->_party->setActivePlayer(activePlayer); in setMap()
100 void setActivePlayer(Color);
262 void Manager::setActivePlayer(Color player) { in setActivePlayer() function in Manager268 setActivePlayer ( oppositeColor ( activePlayer() ) ); in changeActivePlayer()
183 void setActivePlayer(int _activePlayer);
619 void Server_Game::setActivePlayer(int _activePlayer) in setActivePlayer() function in Server_Game680 setActivePlayer(keys[listPos]); in nextTurn()
418 void setActivePlayer(int p);
570 g_context->_party->setActivePlayer(-1); in gameSetActivePlayer()577 g_context->_party->setActivePlayer(player); in gameSetActivePlayer()
1127 void Party::setActivePlayer(int p) { in setActivePlayer() function in Ultima::Ultima4::Party