Searched refs:setActorCollisionMode (Results 1 – 4 of 4) sorted by relevance
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwbase/ |
H A D | world.hpp | 327 … virtual void setActorCollisionMode(const MWWorld::Ptr& ptr, bool internal, bool external) = 0;
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | worldimp.hpp | 422 void setActorCollisionMode(const Ptr& ptr, bool internal, bool external) override;
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H A D | worldimp.cpp | 1687 void World::setActorCollisionMode(const MWWorld::Ptr& ptr, bool internal, bool external) in setActorCollisionMode() function in MWWorld::World
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | actors.cpp | 2130 world->setActorCollisionMode(iter->first, false, false); in update() 2148 …world->setActorCollisionMode(iter->first, true, !iter->first.getClass().getCreatureStats(iter->fir… in update()
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