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Searched refs:setActorCollisionMode (Results 1 – 4 of 4) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwbase/
H A Dworld.hpp327 … virtual void setActorCollisionMode(const MWWorld::Ptr& ptr, bool internal, bool external) = 0;
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dworldimp.hpp422 void setActorCollisionMode(const Ptr& ptr, bool internal, bool external) override;
H A Dworldimp.cpp1687 void World::setActorCollisionMode(const MWWorld::Ptr& ptr, bool internal, bool external) in setActorCollisionMode() function in MWWorld::World
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dactors.cpp2130 world->setActorCollisionMode(iter->first, false, false); in update()
2148 …world->setActorCollisionMode(iter->first, true, !iter->first.getClass().getCreatureStats(iter->fir… in update()