/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/joints/ |
H A D | joint_internal.h | 38 void setBall( dxJoint *joint, dxJoint::Info2 *info,
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H A D | ball.cpp | 55 setBall( this, info, anchor1, anchor2 ); in getInfo2()
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H A D | hinge.cpp | 72 setBall( this, info, anchor1, anchor2 ); in getInfo2()
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H A D | joint.cpp | 84 void setBall( dxJoint *joint, dxJoint::Info2 *info, in setBall() function
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H A D | universal.cpp | 291 setBall( this, info, anchor1, anchor2 ); in getInfo2()
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/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/joints/ |
H A D | joint_internal.h | 38 void setBall( dxJoint *joint, dxJoint::Info2 *info,
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H A D | ball.cpp | 55 setBall( this, info, anchor1, anchor2 ); in getInfo2()
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H A D | hinge.cpp | 72 setBall( this, info, anchor1, anchor2 ); in getInfo2()
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H A D | joint.cpp | 84 void setBall( dxJoint *joint, dxJoint::Info2 *info, in setBall() function
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H A D | universal.cpp | 291 setBall( this, info, anchor1, anchor2 ); in getInfo2()
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/dports/devel/ode/ode-0.13/ode/src/joints/ |
H A D | joint_internal.h | 38 void setBall( dxJoint *joint, dReal fps, dReal erp, const dxJoint::Info2Descr *info,
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H A D | ball.cpp | 63 setBall( this, worldFPS, this->erp, info, anchor1, anchor2 ); in getInfo2()
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H A D | hinge.cpp | 80 setBall( this, worldFPS, worldERP, info, anchor1, anchor2 ); in getInfo2()
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H A D | universal.cpp | 300 setBall( this, worldFPS, worldERP, info, anchor1, anchor2 ); in getInfo2()
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H A D | joint.cpp | 105 void setBall( dxJoint *joint, dReal fps, dReal erp, const dxJoint::Info2Descr *info, in setBall() function
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/dports/games/blobby/blobby-1.0/src/ |
H A D | RenderManagerGP2X.h | 45 virtual void setBall(const Vector2& position, float rotation);
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H A D | RenderManagerGL2D.h | 60 virtual void setBall(const Vector2& position, float rotation);
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H A D | RenderManager.h | 151 virtual void setBall(const Vector2& position, float rotation) {}; in setBall() function
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H A D | RenderManagerSDL.h | 47 virtual void setBall(const Vector2& position, float rotation);
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H A D | RenderManagerGP2X.cpp | 320 void RenderManagerGP2X::setBall(const Vector2& position, float rotation) in setBall() function in RenderManagerGP2X
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H A D | RenderManagerGL2D.cpp | 504 void RenderManagerGL2D::setBall(const Vector2& position, float rotation) in setBall() function in RenderManagerGL2D
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H A D | RenderManagerSDL.cpp | 560 void RenderManagerSDL::setBall(const Vector2& position, float rotation) in setBall() function in RenderManagerSDL
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/dports/games/blobby/blobby-1.0/src/state/ |
H A D | GameState.cpp | 82 rmanager.setBall(mMatch->getBallPosition(), mMatch->getWorld().getBallRotation()); in presentGame()
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/dports/games/kolf/kolf-21.12.3/ |
H A D | game.h | 88 void setBall(Ball *ball) { m_ball = ball; } in setBall() function
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