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Searched refs:setBall (Results 1 – 24 of 24) sorted by relevance

/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/joints/
H A Djoint_internal.h38 void setBall( dxJoint *joint, dxJoint::Info2 *info,
H A Dball.cpp55 setBall( this, info, anchor1, anchor2 ); in getInfo2()
H A Dhinge.cpp72 setBall( this, info, anchor1, anchor2 ); in getInfo2()
H A Djoint.cpp84 void setBall( dxJoint *joint, dxJoint::Info2 *info, in setBall() function
H A Duniversal.cpp291 setBall( this, info, anchor1, anchor2 ); in getInfo2()
/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/joints/
H A Djoint_internal.h38 void setBall( dxJoint *joint, dxJoint::Info2 *info,
H A Dball.cpp55 setBall( this, info, anchor1, anchor2 ); in getInfo2()
H A Dhinge.cpp72 setBall( this, info, anchor1, anchor2 ); in getInfo2()
H A Djoint.cpp84 void setBall( dxJoint *joint, dxJoint::Info2 *info, in setBall() function
H A Duniversal.cpp291 setBall( this, info, anchor1, anchor2 ); in getInfo2()
/dports/devel/ode/ode-0.13/ode/src/joints/
H A Djoint_internal.h38 void setBall( dxJoint *joint, dReal fps, dReal erp, const dxJoint::Info2Descr *info,
H A Dball.cpp63 setBall( this, worldFPS, this->erp, info, anchor1, anchor2 ); in getInfo2()
H A Dhinge.cpp80 setBall( this, worldFPS, worldERP, info, anchor1, anchor2 ); in getInfo2()
H A Duniversal.cpp300 setBall( this, worldFPS, worldERP, info, anchor1, anchor2 ); in getInfo2()
H A Djoint.cpp105 void setBall( dxJoint *joint, dReal fps, dReal erp, const dxJoint::Info2Descr *info, in setBall() function
/dports/games/blobby/blobby-1.0/src/
H A DRenderManagerGP2X.h45 virtual void setBall(const Vector2& position, float rotation);
H A DRenderManagerGL2D.h60 virtual void setBall(const Vector2& position, float rotation);
H A DRenderManager.h151 virtual void setBall(const Vector2& position, float rotation) {}; in setBall() function
H A DRenderManagerSDL.h47 virtual void setBall(const Vector2& position, float rotation);
H A DRenderManagerGP2X.cpp320 void RenderManagerGP2X::setBall(const Vector2& position, float rotation) in setBall() function in RenderManagerGP2X
H A DRenderManagerGL2D.cpp504 void RenderManagerGL2D::setBall(const Vector2& position, float rotation) in setBall() function in RenderManagerGL2D
H A DRenderManagerSDL.cpp560 void RenderManagerSDL::setBall(const Vector2& position, float rotation) in setBall() function in RenderManagerSDL
/dports/games/blobby/blobby-1.0/src/state/
H A DGameState.cpp82 rmanager.setBall(mMatch->getBallPosition(), mMatch->getWorld().getBallRotation()); in presentGame()
/dports/games/kolf/kolf-21.12.3/
H A Dgame.h88 void setBall(Ball *ball) { m_ball = ball; } in setBall() function