Searched refs:setBanded (Results 1 – 5 of 5) sorted by relevance
162 void setBanded(void) { in setBanded() function252 void setBanded(PlayerActorID player, bool banded);
693 void setBanded(PlayerActorID player, bool banded) { in setBanded() function699 g_vm->_playerList[player]->setBanded(); in setBanded()933 setBanded(i, true); in initPlayerActors()
2296 setBanded(i, !wasBanded); in toggleBanding()2297 } else setBanded(bro, !wasBanded); in toggleBanding()
164 void setBanded(bool);
1921 void Wire::setBanded(bool banded) { in setBanded() function in Wire1941 setBanded(value == "Yes"); in setProp()