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Searched refs:setBanded (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dplayer.h162 void setBanded(void) { in setBanded() function
252 void setBanded(PlayerActorID player, bool banded);
H A Dplayer.cpp693 void setBanded(PlayerActorID player, bool banded) { in setBanded() function
699 g_vm->_playerList[player]->setBanded(); in setBanded()
933 setBanded(i, true); in initPlayerActors()
H A Dintrface.cpp2296 setBanded(i, !wasBanded); in toggleBanding()
2297 } else setBanded(bro, !wasBanded); in toggleBanding()
/dports/cad/fritzing/fritzing-app-0.9.2b/src/items/
H A Dwire.h164 void setBanded(bool);
H A Dwire.cpp1921 void Wire::setBanded(bool banded) { in setBanded() function in Wire
1941 setBanded(value == "Yes"); in setProp()