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Searched refs:setBeginAndEndFrame (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvqa_player.cpp196 if (setBeginAndEndFrame(begin, end, repeatsCount, loopSetMode, callback, callbackData)) { in setLoop()
203 bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void (*c… in setBeginAndEndFrame() function in BladeRunner::VQAPlayer
H A Dvqa_player.h115 …bool setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(vo…
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dvqa_player.cpp258 if (setBeginAndEndFrame(begin, end, repeatsCount, loopSetMode, callback, callbackData)) { in setLoop()
265 bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void (*c… in setBeginAndEndFrame() function in BladeRunner::VQAPlayer
H A Dvqa_player.h132 …bool setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(vo…