Searched refs:setBeginAndEndFrame (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_player.cpp | 196 if (setBeginAndEndFrame(begin, end, repeatsCount, loopSetMode, callback, callbackData)) { in setLoop() 203 bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void (*c… in setBeginAndEndFrame() function in BladeRunner::VQAPlayer
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H A D | vqa_player.h | 115 …bool setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(vo…
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | vqa_player.cpp | 258 if (setBeginAndEndFrame(begin, end, repeatsCount, loopSetMode, callback, callbackData)) { in setLoop() 265 bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void (*c… in setBeginAndEndFrame() function in BladeRunner::VQAPlayer
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H A D | vqa_player.h | 132 …bool setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(vo…
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