Searched refs:setCanAcceptConnections (Results 1 – 3 of 3) sorted by relevance
259 void setCanAcceptConnections(bool value) { canAcceptConnections = value; } in setCanAcceptConnections() function
2362 connectionSlot->setCanAcceptConnections(true); in launchGame()2461 connectionSlot->setCanAcceptConnections(true); in checkListenerSlots()
4449 slot->setCanAcceptConnections(false); in updateNetworkSlots()4465 slot->setCanAcceptConnections(true); in updateNetworkSlots()