Searched refs:setCanLockToWall (Results 1 – 3 of 3) sorted by relevance
332 void setCanLockToWall(bool b) { _canLockToWall = b; } in setCanLockToWall() function
1594 setCanLockToWall(true); in changeForm()1608 setCanLockToWall(true); in changeForm()1735 setCanLockToWall(false); in changeForm()1784 setCanLockToWall(false); in changeForm()
3469 dsq->game->avatar->setCanLockToWall(getBool(L, 1)); in luaFunc()