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Searched refs:setCanScan (Results 1 – 9 of 9) sorted by relevance

/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/
H A DshipTemplate.h143 void setCanScan(bool enabled) { can_scan = enabled; } in setCanScan() function
H A DshipTemplate.cpp108 REGISTER_SCRIPT_CLASS_FUNCTION(ShipTemplate, setCanScan); in REGISTER_SCRIPT_CLASS()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/
H A DplayerSpaceship.h205 void setCanScan(bool enabled) { can_scan = enabled; } in setCanScan() function
H A DplayerSpaceship.cpp177 REGISTER_SCRIPT_CLASS_FUNCTION(PlayerSpaceship, setCanScan); in REGISTER_SCRIPT_SUBCLASS()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/gm/
H A Dtweak.cpp1038 target->setCanScan(value); in GuiShipTweakPlayer2()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/
H A Dscenario_47_scavenger.lua5176 comms_source:setCanScan(true)
7524 p:setCanScan(false)
H A Dscenario_55_defenderHunter.lua5527 comms_source:setCanScan(true)
10322 p:setCanScan(false)
H A Dscenario_88_chaos.lua10144 comms_source:setCanScan(true)
11979 p:setCanScan(false)
H A Dscenario_59_border.lua7417 comms_source:setCanScan(true)
11092 p:setCanScan(false)