Searched refs:setCurrentDesign (Results 1 – 7 of 7) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | game.cpp | 4371 playingGameState->setCurrentDesign(sx, sy, design); in runTests() 4487 playingGameState->setCurrentDesign(sx, sy, design); in runTests() 4536 playingGameState->setCurrentDesign(sx, sy, design_stick); in runTests() 4556 playingGameState->setCurrentDesign(sx, sy, design_shield); in runTests() 4597 sector->setCurrentDesign(design); in runTests() 4651 playingGameState->setCurrentDesign(sx, sy, design_shield0); in runTests() 4653 playingGameState->setCurrentDesign(sx, sy, design_crossbow); in runTests() 4658 playingGameState->setCurrentDesign(sx, sy, design_catapult); in runTests() 4675 playingGameState->setCurrentDesign(sx, sy, design_biplane); in runTests() 4801 playingGameState->setCurrentDesign(sx, sy, design); in runTests() [all …]
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H A D | gamestate.h | 430 void setCurrentDesign(int sector_x, int sector_y, Design *design);
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H A D | sector.h | 487 void setCurrentDesign(Design *current_design);
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H A D | gui.cpp | 1833 …gamestate->setCurrentDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector(… in input() 1847 …gamestate->setCurrentDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector(… in input() 1861 …gamestate->setCurrentDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector(… in input()
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H A D | player.cpp | 761 sector->setCurrentDesign(design); in doSectorAI()
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H A D | sector.cpp | 1402 this->setCurrentDesign(design); in cheat() 1407 this->setCurrentDesign(design); in cheat() 1412 this->setCurrentDesign(design); in cheat() 2265 this->setCurrentDesign(NULL); in invent() 2418 void Sector::setCurrentDesign(Design *current_design) { in setCurrentDesign() function in Sector
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H A D | gamestate.cpp | 2998 void PlayingGameState::setCurrentDesign(int sector_x, int sector_y, Design *design) { in setCurrentDesign() function in PlayingGameState 3002 sector->setCurrentDesign(design); in setCurrentDesign()
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