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Searched refs:setCurrentDesign (Results 1 – 7 of 7) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp4371 playingGameState->setCurrentDesign(sx, sy, design); in runTests()
4487 playingGameState->setCurrentDesign(sx, sy, design); in runTests()
4536 playingGameState->setCurrentDesign(sx, sy, design_stick); in runTests()
4556 playingGameState->setCurrentDesign(sx, sy, design_shield); in runTests()
4597 sector->setCurrentDesign(design); in runTests()
4651 playingGameState->setCurrentDesign(sx, sy, design_shield0); in runTests()
4653 playingGameState->setCurrentDesign(sx, sy, design_crossbow); in runTests()
4658 playingGameState->setCurrentDesign(sx, sy, design_catapult); in runTests()
4675 playingGameState->setCurrentDesign(sx, sy, design_biplane); in runTests()
4801 playingGameState->setCurrentDesign(sx, sy, design); in runTests()
[all …]
H A Dgamestate.h430 void setCurrentDesign(int sector_x, int sector_y, Design *design);
H A Dsector.h487 void setCurrentDesign(Design *current_design);
H A Dgui.cpp1833 …gamestate->setCurrentDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector(… in input()
1847 …gamestate->setCurrentDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector(… in input()
1861 …gamestate->setCurrentDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector(… in input()
H A Dplayer.cpp761 sector->setCurrentDesign(design); in doSectorAI()
H A Dsector.cpp1402 this->setCurrentDesign(design); in cheat()
1407 this->setCurrentDesign(design); in cheat()
1412 this->setCurrentDesign(design); in cheat()
2265 this->setCurrentDesign(NULL); in invent()
2418 void Sector::setCurrentDesign(Design *current_design) { in setCurrentDesign() function in Sector
H A Dgamestate.cpp2998 void PlayingGameState::setCurrentDesign(int sector_x, int sector_y, Design *design) { in setCurrentDesign() function in PlayingGameState
3002 sector->setCurrentDesign(design); in setCurrentDesign()