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Searched refs:setCurrentManufacture (Results 1 – 7 of 7) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp589 sector->setCurrentManufacture(design); in doSectorAI()
625 sector->setCurrentManufacture(design); in doSectorAI()
648 sector->setCurrentManufacture(design); in doSectorAI()
698 sector->setCurrentManufacture(design); in doSectorAI()
H A Dgamestate.h431 void setCurrentManufacture(int sector_x, int sector_y, Design *design);
H A Dsector.h489 void setCurrentManufacture(Design *current_manufacture);
H A Dgui.cpp2102 …gamestate->setCurrentManufacture(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSe… in input()
2116 …gamestate->setCurrentManufacture(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSe… in input()
2130 …gamestate->setCurrentManufacture(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSe… in input()
H A Dgame.cpp4680 playingGameState->setCurrentManufacture(sx, sy, design_biplane); in runTests()
4806 playingGameState->setCurrentManufacture(sx, sy, design); in runTests()
4818 playingGameState->setCurrentManufacture(sx, sy, design); in runTests()
4858 sector->setCurrentManufacture(NULL); in runTests()
H A Dgamestate.cpp3006 void PlayingGameState::setCurrentManufacture(int sector_x, int sector_y, Design *design) { in setCurrentManufacture() function in PlayingGameState
3010 sector->setCurrentManufacture(design); in setCurrentManufacture()
H A Dsector.cpp1899 this->setCurrentManufacture(NULL); in doPlayer()
1932 this->setCurrentManufacture(NULL); in doPlayer()
2436 void Sector::setCurrentManufacture(Design *current_manufacture) { in setCurrentManufacture() function in Sector