Searched refs:setCurrentManufacture (Results 1 – 7 of 7) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | player.cpp | 589 sector->setCurrentManufacture(design); in doSectorAI() 625 sector->setCurrentManufacture(design); in doSectorAI() 648 sector->setCurrentManufacture(design); in doSectorAI() 698 sector->setCurrentManufacture(design); in doSectorAI()
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H A D | gamestate.h | 431 void setCurrentManufacture(int sector_x, int sector_y, Design *design);
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H A D | sector.h | 489 void setCurrentManufacture(Design *current_manufacture);
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H A D | gui.cpp | 2102 …gamestate->setCurrentManufacture(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSe… in input() 2116 …gamestate->setCurrentManufacture(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSe… in input() 2130 …gamestate->setCurrentManufacture(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSe… in input()
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H A D | game.cpp | 4680 playingGameState->setCurrentManufacture(sx, sy, design_biplane); in runTests() 4806 playingGameState->setCurrentManufacture(sx, sy, design); in runTests() 4818 playingGameState->setCurrentManufacture(sx, sy, design); in runTests() 4858 sector->setCurrentManufacture(NULL); in runTests()
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H A D | gamestate.cpp | 3006 void PlayingGameState::setCurrentManufacture(int sector_x, int sector_y, Design *design) { in setCurrentManufacture() function in PlayingGameState 3010 sector->setCurrentManufacture(design); in setCurrentManufacture()
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H A D | sector.cpp | 1899 this->setCurrentManufacture(NULL); in doPlayer() 1932 this->setCurrentManufacture(NULL); in doPlayer() 2436 void Sector::setCurrentManufacture(Design *current_manufacture) { in setCurrentManufacture() function in Sector
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