/dports/science/simbody/simbody-Simbody-3.7/Simbody/include/simbody/internal/ |
H A D | MobilizedBody_Weld.h | 71 Weld& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 72 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_Cylinder.h | 70 Cylinder& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 71 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_BendStretch.h | 71 BendStretch& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 72 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_FreeLine.h | 86 FreeLine& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 87 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_Universal.h | 70 Universal& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 71 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_LineOrientation.h | 90 LineOrientation& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 91 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_Screw.h | 70 Screw& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 71 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_Ball.h | 72 Ball& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 73 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_Free.h | 80 Free& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 81 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_Bushing.h | 109 Bushing& setDefaultInboardFrame(const Transform& X_PF) in setDefaultInboardFrame() function 110 { (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; } in setDefaultInboardFrame()
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H A D | MobilizedBody_Gimbal.h | 92 Gimbal& setDefaultInboardFrame(const Transform& X_PF) in setDefaultInboardFrame() function 93 { (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; } in setDefaultInboardFrame()
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H A D | MobilizedBody_Ellipsoid.h | 108 Ellipsoid& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 109 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_Pin.h | 129 Pin& setDefaultInboardFrame(const Transform& X_PF) in setDefaultInboardFrame() function 130 { (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; } in setDefaultInboardFrame()
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H A D | MobilizedBody_Planar.h | 66 Planar& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 67 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_Slider.h | 116 Slider& setDefaultInboardFrame(const Transform& X_PF) in setDefaultInboardFrame() function 117 { (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; } in setDefaultInboardFrame()
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H A D | MobilizedBody_Translation.h | 68 Translation& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 69 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody_SphericalCoords.h | 119 SphericalCoords& setDefaultInboardFrame(const Transform& X_PF) { in setDefaultInboardFrame() function 120 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; in setDefaultInboardFrame()
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H A D | MobilizedBody.h | 1593 MobilizedBody& setDefaultInboardFrame (const Transform& X_PF);
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/ |
H A D | MobilizedBody.cpp | 1035 setDefaultInboardFrame(inbFrame); in Pin() 1131 setDefaultInboardFrame(inbFrame); in Slider() 1228 setDefaultInboardFrame(inbFrame); in Universal() 1257 setDefaultInboardFrame(inbFrame); in Cylinder() 1286 setDefaultInboardFrame(inbFrame); in BendStretch() 1315 setDefaultInboardFrame(inbFrame); in Planar() 1413 setDefaultInboardFrame(inbFrame); in SphericalCoords() 1436 setDefaultInboardFrame(inbFrame); in SphericalCoords() 1575 setDefaultInboardFrame(inbFrame); in Gimbal() 1732 setDefaultInboardFrame(inbFrame); in Bushing() [all …]
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/adhoc/ |
H A D | TwoPendulums.cpp | 117 .setDefaultInboardFrame(Transform(Rotation(),Vec3(1,0,0))) in main()
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