Searched refs:setDefaultVictoryConditions (Results 1 – 11 of 11) sorted by relevance
83 …void setDefaultVictoryConditions(bool defaultVictoryConditions) {this->defaultVictoryConditions= d… in setDefaultVictoryConditions() function
134 gameSettings->setDefaultVictoryConditions(data.defaultVictoryConditions); in buildGameSettings()
206 gameSettings->setDefaultVictoryConditions(scenarioInfo->defaultVictoryConditions); in loadGameSettings()
307 gameSettings->setDefaultVictoryConditions(true); in loadGameSettings()
514 gameSettings->setDefaultVictoryConditions(scenarioInfo->defaultVictoryConditions); in loadGameSettings()
523 …void setDefaultVictoryConditions(bool defaultVictoryConditions) {this->defaultVictoryConditions= d… in setDefaultVictoryConditions() function
1461 gameSettings->setDefaultVictoryConditions(properties.getBool("DefaultVictoryConditions")); in loadGameSettingsFromFile()
2168 gameSettings->setDefaultVictoryConditions(scenarioInfo.defaultVictoryConditions); in loadGameSettings()2248 gameSettings->setDefaultVictoryConditions(true); in loadGameSettings()3782 gameSettings.setDefaultVictoryConditions(scenarioInfo.defaultVictoryConditions); in update()4745 gameSettings->setDefaultVictoryConditions(scenarioInfo.defaultVictoryConditions); in setupUIFromGameSettings()
3483 gameSettings->setDefaultVictoryConditions(scenarioInfo.defaultVictoryConditions); in loadGameSettings()3507 gameSettings->setDefaultVictoryConditions(autoStartSettings->getDefaultVictoryConditions()); in loadGameSettings()3512 gameSettings->setDefaultVictoryConditions(true); in loadGameSettings()
804 gameSettings->setDefaultVictoryConditions((data.defaultVictoryConditions != 0)); in buildGameSettings()
5243 gameSettings->setDefaultVictoryConditions(true); in glestMain()