Home
last modified time | relevance | path

Searched refs:setDetectedByPlayer (Results 1 – 8 of 8) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dunit.h59 …virtual void setDetectedByPlayer (cServer& server, cPlayer* player, bool addToDetectedInThisTurnLi…
H A Dbuilding.h209 …virtual void setDetectedByPlayer (cServer& server, cPlayer* player, bool addToDetectedInThisTurnLi…
H A Dvehicle.cpp1250 void cVehicle::setDetectedByPlayer (cServer& server, cPlayer* player, bool addToDetectedInThisTurnL… in setDetectedByPlayer() function in cVehicle
1362 setDetectedByPlayer (server, playersThatDetectThisVehicle[i]); in makeDetection()
1386 vehicle->setDetectedByPlayer (server, getOwner()); in makeDetection()
1390 vehicle->setDetectedByPlayer (server, getOwner()); in makeDetection()
1397 building->setDetectedByPlayer (server, getOwner()); in makeDetection()
H A Dvehicle.h220 …virtual void setDetectedByPlayer (cServer& server, cPlayer* player, bool addToDetectedInThisTurnLi…
H A Dbuilding.cpp1350 void cBuilding::setDetectedByPlayer (cServer& server, cPlayer* player, bool addToDetectedInThisTurn… in setDetectedByPlayer() function in cBuilding
1377 setDetectedByPlayer (server, &player); in makeDetection()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dattackjob.cpp121 aggressor_->setDetectedByPlayer (*server, player.get()); in cAttackJob()
563 target->setDetectedByPlayer (*server, player.get()); in impactSingle()
H A Dsavegame.cpp915 vehicle.setDetectedByPlayer(server, &Player, wasDetectedThisTurn); in loadVehicle()
1031 building.setDetectedByPlayer (server, &player); in loadBuilding()
H A Dserver.cpp1944 srcVehicle->setDetectedByPlayer (*this, &player); in handleNetMessage_GAME_EV_WANT_COM_ACTION()
3955 stealthVehicle->setDetectedByPlayer (*this, vehicleOwner); in sideStepStealthUnit()