Searched refs:setDetectedByPlayer (Results 1 – 8 of 8) sorted by relevance
/dports/games/maxr/maxr-0.2.9/src/game/data/units/ |
H A D | unit.h | 59 …virtual void setDetectedByPlayer (cServer& server, cPlayer* player, bool addToDetectedInThisTurnLi…
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H A D | building.h | 209 …virtual void setDetectedByPlayer (cServer& server, cPlayer* player, bool addToDetectedInThisTurnLi…
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H A D | vehicle.cpp | 1250 void cVehicle::setDetectedByPlayer (cServer& server, cPlayer* player, bool addToDetectedInThisTurnL… in setDetectedByPlayer() function in cVehicle 1362 setDetectedByPlayer (server, playersThatDetectThisVehicle[i]); in makeDetection() 1386 vehicle->setDetectedByPlayer (server, getOwner()); in makeDetection() 1390 vehicle->setDetectedByPlayer (server, getOwner()); in makeDetection() 1397 building->setDetectedByPlayer (server, getOwner()); in makeDetection()
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H A D | vehicle.h | 220 …virtual void setDetectedByPlayer (cServer& server, cPlayer* player, bool addToDetectedInThisTurnLi…
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H A D | building.cpp | 1350 void cBuilding::setDetectedByPlayer (cServer& server, cPlayer* player, bool addToDetectedInThisTurn… in setDetectedByPlayer() function in cBuilding 1377 setDetectedByPlayer (server, &player); in makeDetection()
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/dports/games/maxr/maxr-0.2.9/src/game/logic/ |
H A D | attackjob.cpp | 121 aggressor_->setDetectedByPlayer (*server, player.get()); in cAttackJob() 563 target->setDetectedByPlayer (*server, player.get()); in impactSingle()
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H A D | savegame.cpp | 915 vehicle.setDetectedByPlayer(server, &Player, wasDetectedThisTurn); in loadVehicle() 1031 building.setDetectedByPlayer (server, &player); in loadBuilding()
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H A D | server.cpp | 1944 srcVehicle->setDetectedByPlayer (*this, &player); in handleNetMessage_GAME_EV_WANT_COM_ACTION() 3955 stealthVehicle->setDetectedByPlayer (*this, vehicleOwner); in sideStepStealthUnit()
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