Searched refs:setElmHelp (Results 1 – 4 of 4) sorted by relevance
156 void previousElmHelp() { if (nElmHelp>=0) { setElmHelp(nElmHelp-1); } } in previousElmHelp()157 void nextElmHelp() { if (nElmHelp<elmHelp->getFrames()-1) { setElmHelp(nElmHelp+1); } } in nextElmHelp()158 void setElmHelp(int i);
214 void previousElmHelp() { if (nElmHelp>=0) { setElmHelp(nElmHelp-1); } } in previousElmHelp()215 void nextElmHelp() { if (nElmHelp<elmHelp->getFrames()-1) { setElmHelp(nElmHelp+1); } } in nextElmHelp()216 void setElmHelp(int i);
213 se->setElmHelp(atoi(b->getParameter("index_help").c_str())); in bViewHelp_SceneCreateMission_OnClick()218 se->setElmHelp(-1); in bIndex_SceneCreateMission_OnClick()430 void SceneCreateMission::setElmHelp(int i) { in setElmHelp() function in SceneCreateMission777 setElmHelp(-1); in load()
383 se->setElmHelp(atoi(b->getParameter("index_help").c_str())); in bViewHelp_SceneEditGame_OnClick()388 se->setElmHelp(-1); in bIndex_SceneEditGame_OnClick()566 void SceneEditGame::setElmHelp(int i) { in setElmHelp() function in SceneEditGame1170 setElmHelp(-1); in load()