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Searched refs:setElmHelp (Results 1 – 4 of 4) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_createmissions.h156 void previousElmHelp() { if (nElmHelp>=0) { setElmHelp(nElmHelp-1); } } in previousElmHelp()
157 void nextElmHelp() { if (nElmHelp<elmHelp->getFrames()-1) { setElmHelp(nElmHelp+1); } } in nextElmHelp()
158 void setElmHelp(int i);
H A Dscene_editgame.h214 void previousElmHelp() { if (nElmHelp>=0) { setElmHelp(nElmHelp-1); } } in previousElmHelp()
215 void nextElmHelp() { if (nElmHelp<elmHelp->getFrames()-1) { setElmHelp(nElmHelp+1); } } in nextElmHelp()
216 void setElmHelp(int i);
H A Dscene_createmissions.cpp213 se->setElmHelp(atoi(b->getParameter("index_help").c_str())); in bViewHelp_SceneCreateMission_OnClick()
218 se->setElmHelp(-1); in bIndex_SceneCreateMission_OnClick()
430 void SceneCreateMission::setElmHelp(int i) { in setElmHelp() function in SceneCreateMission
777 setElmHelp(-1); in load()
H A Dscene_editgame.cpp383 se->setElmHelp(atoi(b->getParameter("index_help").c_str())); in bViewHelp_SceneEditGame_OnClick()
388 se->setElmHelp(-1); in bIndex_SceneEditGame_OnClick()
566 void SceneEditGame::setElmHelp(int i) { in setElmHelp() function in SceneEditGame
1170 setElmHelp(-1); in load()