Searched refs:setEntityFlag (Results 1 – 3 of 3) sorted by relevance
934 void setEntityFlag(const std::string &sceneName, int id, int v);
3366 void Continuity::setEntityFlag(const std::string &sceneName, int id, int v) in setEntityFlag() function in Continuity
8759 dsq->continuity.setEntityFlag(dsq->game->sceneName, e->getID(), v); in luaFunc()