Home
last modified time | relevance | path

Searched refs:setFeatureState (Results 1 – 25 of 189) sorted by relevance

12345678

/dports/games/residualvm/residualvm-0.3.1/backends/graphics/sdl/
H A Dsdl-graphics.cpp65 setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio); in setState()
66 setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen); in setState()
67 setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette); in setState()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dui_input_box.cpp43 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in UIInputBox()
82 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in show()
87 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in hide()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dui_input_box.cpp43 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in UIInputBox()
82 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in show()
87 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in hide()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/symbiansdl/
H A Dsymbiansdl-graphics.cpp44 void SymbianSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in SymbianSdlGraphicsManager
52 SurfaceSdlGraphicsManager::setFeatureState(f, enable); in setFeatureState()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/samsungtvsdl/
H A Dsamsungtvsdl-graphics.cpp41 void SamsungTVSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in SamsungTVSdlGraphicsManager
44 SurfaceSdlGraphicsManager::setFeatureState(f, enable); in setFeatureState()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_touch/
H A Dags_touch.cpp43 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in TouchShowKeyboard()
47 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in TouchHideKeyboard()
/dports/games/residualvm/residualvm-0.3.1/graphics/
H A Dcursorman.cpp163 g_system->setFeatureState(OSystem::kFeatureCursorPalette, !disable); in disableCursorPalette()
176 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in pushCursorPalette()
190 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in popCursorPalette()
199 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in popCursorPalette()
228 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in replaceCursorPalette()
/dports/games/scummvm/scummvm-2.5.1/common/
H A Ddialogs.h83 g_system->setFeatureState(OSystem::kFeatureFullscreenMode, false); in beginDialog()
103 g_system->setFeatureState(OSystem::kFeatureFullscreenMode, true); in endDialog()
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/
H A Dcursorman.cpp172 g_system->setFeatureState(OSystem::kFeatureCursorPalette, !disable); in disableCursorPalette()
185 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in pushCursorPalette()
199 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in popCursorPalette()
208 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in popCursorPalette()
237 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in replaceCursorPalette()
/dports/games/scummvm/scummvm-2.5.1/graphics/
H A Dcursorman.cpp172 g_system->setFeatureState(OSystem::kFeatureCursorPalette, !disable); in disableCursorPalette()
185 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in pushCursorPalette()
199 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in popCursorPalette()
208 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in popCursorPalette()
237 g_system->setFeatureState(OSystem::kFeatureCursorPalette, false); in replaceCursorPalette()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/testbed/
H A Dgraphics.cpp467 g_system->setFeatureState(OSystem::kFeatureFullscreenMode, !isFeatureEnabled); in fullScreenMode()
485 g_system->setFeatureState(OSystem::kFeatureFullscreenMode, !isFeatureEnabled); in fullScreenMode()
539 g_system->setFeatureState(OSystem::kFeatureFullscreenMode, true); in filteringMode()
560 g_system->setFeatureState(OSystem::kFeatureFilteringMode, !isFeatureEnabled); in filteringMode()
578 g_system->setFeatureState(OSystem::kFeatureFilteringMode, !isFeatureEnabled); in filteringMode()
594 g_system->setFeatureState(OSystem::kFeatureFullscreenMode, false); in filteringMode()
656 g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, isFeatureEnabled); in aspectRatio()
838 g_system->setFeatureState(OSystem::kFeatureIconifyWindow, !isFeatureEnabled); in iconifyWindow()
844 g_system->setFeatureState(OSystem::kFeatureIconifyWindow, isFeatureEnabled); in iconifyWindow()
887 g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, false); in scaledCursors()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/switch/
H A Dswitch.cpp98 void OSystem_Switch::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_Switch
106 OSystem_SDL::setFeatureState(f, enable); in setFeatureState()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/sdl/
H A Dsdl-graphics.cpp73 setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio); in setState()
74 setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen); in setState()
75 setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette); in setState()
348setFeatureState(OSystem::kFeatureFullscreenMode, !getFeatureState(OSystem::kFeatureFullscreenMode)… in toggleFullScreen()
/dports/games/scummvm/scummvm-2.5.1/engines/testbed/
H A Dgraphics.cpp472 g_system->setFeatureState(OSystem::kFeatureFullscreenMode, !isFeatureEnabled); in fullScreenMode()
490 g_system->setFeatureState(OSystem::kFeatureFullscreenMode, !isFeatureEnabled); in fullScreenMode()
544 g_system->setFeatureState(OSystem::kFeatureFullscreenMode, true); in filteringMode()
565 g_system->setFeatureState(OSystem::kFeatureFilteringMode, !isFeatureEnabled); in filteringMode()
583 g_system->setFeatureState(OSystem::kFeatureFilteringMode, !isFeatureEnabled); in filteringMode()
599 g_system->setFeatureState(OSystem::kFeatureFullscreenMode, false); in filteringMode()
661 g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, isFeatureEnabled); in aspectRatio()
843 g_system->setFeatureState(OSystem::kFeatureIconifyWindow, !isFeatureEnabled); in iconifyWindow()
849 g_system->setFeatureState(OSystem::kFeatureIconifyWindow, isFeatureEnabled); in iconifyWindow()
892 g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, false); in scaledCursors()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/androidsdl/
H A Dandroidsdl-sdl.cpp99 void OSystem_ANDROIDSDL::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_ANDROIDSDL
116 OSystem_POSIX::setFeatureState(f, enable); in setFeatureState()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/androidsdl/
H A Dandroidsdl-sdl.cpp99 void OSystem_ANDROIDSDL::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_ANDROIDSDL
114 OSystem_POSIX::setFeatureState(f, enable); in setFeatureState()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/psp2/
H A Dpsp2.cpp141 void OSystem_PSP2::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_PSP2
149 OSystem_SDL::setFeatureState(f, enable); in setFeatureState()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/
H A Dkeyboard.cpp143 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in notifyEvent()
145 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in notifyEvent()
/dports/games/libretro-scummvm/scummvm-7b1e929/gui/widgets/
H A Dedittext.cpp115 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in receivedFocusWidget()
123 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in lostFocusWidget()
/dports/games/scummvm/scummvm-2.5.1/gui/widgets/
H A Dedittext.cpp122 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in receivedFocusWidget()
130 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in lostFocusWidget()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/psp2/
H A Dpsp2.cpp158 void OSystem_PSP2::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_PSP2
164 OSystem_SDL::setFeatureState(f, enable); in setFeatureState()
/dports/games/scummvm/scummvm-2.5.1/engines/
H A Dengine.cpp212 …g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio")); in initCommonGFX()
215 g_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen")); in initCommonGFX()
218 g_system->setFeatureState(OSystem::kFeatureFilteringMode, ConfMan.getBool("filtering")); in initCommonGFX()
425 …g_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen")); // TODO… in initGraphics3d()
426 …g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"))… in initGraphics3d()
674 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in openMainMenuDialog()
679 g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in openMainMenuDialog()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/sdl/
H A Dsdl-graphics.cpp94 setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio); in setState()
95 setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen); in setState()
96 setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette); in setState()
408setFeatureState(OSystem::kFeatureFullscreenMode, !getFeatureState(OSystem::kFeatureFullscreenMode)… in toggleFullScreen()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/touche/
H A Dmenu.cpp192 _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in handleMenuAction()
241 _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in handleMenuAction()
251 _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in handleMenuAction()
461 _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in displayQuitDialog()
515 _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in displayQuitDialog()
/dports/games/scummvm/scummvm-2.5.1/engines/touche/
H A Dmenu.cpp198 _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in handleMenuAction()
247 _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in handleMenuAction()
257 _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in handleMenuAction()
467 _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); in displayQuitDialog()
521 _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); in displayQuitDialog()

12345678