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Searched refs:setFloorZ (Results 1 – 4 of 4) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_snapshot.h186 void setFloorZ(fixed_t val) in setFloorZ() function
384 void setFloorZ(fixed_t val) in setFloorZ() function
386 mActorSnap.setFloorZ(val); in setFloorZ()
H A Dp_snapshot.cpp137 setFloorZ(other.mFloorZ); in merge()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp6077 static void HandleSE31(int spriteNum, int setFloorZ, int spriteZ, int SEdir, int zDifference) in HandleSE31() argument
6085 if (setFloorZ) in HandleSE31()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp7159 static void HandleSE31(int spriteNum, int setFloorZ, int spriteZ, int SEdir, int zDifference) in HandleSE31() argument
7167 if (setFloorZ) in HandleSE31()