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Searched refs:setFriction (Results 1 – 25 of 166) sorted by relevance

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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/contrib/jxpmap/org/xpilot/jxpmap/
H A DFrictionArea.java32 setFriction(friction); in FrictionArea()
39 public void setFriction(BigDecimal value) { in setFriction() method in FrictionArea
77 setFriction(newFriction); in apply()
/dports/devel/bullet/bullet3-3.21/examples/ExtendedTutorials/
H A DInclinedPlane.cpp204 ramp->setFriction(gRampFriction); in initPhysics()
223 gBox->setFriction(gBoxFriction); in initPhysics()
242 gSphere->setFriction(gSphereFriction); in initPhysics()
317 gBox->setFriction(friction); in onBoxFrictionChanged()
335 gSphere->setFriction(friction); in onSphereFrictionChanged()
372 ramp->setFriction(friction); in onRampFrictionChanged()
/dports/devel/py-bullet3/bullet3-3.21/examples/ExtendedTutorials/
H A DInclinedPlane.cpp204 ramp->setFriction(gRampFriction); in initPhysics()
223 gBox->setFriction(gBoxFriction); in initPhysics()
242 gSphere->setFriction(gSphereFriction); in initPhysics()
317 gBox->setFriction(friction); in onBoxFrictionChanged()
335 gSphere->setFriction(friction); in onSphereFrictionChanged()
372 ramp->setFriction(friction); in onRampFrictionChanged()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2dcontact.h42 Q_PROPERTY(qreal friction READ getFriction WRITE setFriction)
67 void setFriction(qreal friction);
/dports/devel/bullet/bullet3-3.21/examples/RollingFrictionDemo/
H A DRollingFrictionDemo.cpp112 body->setFriction(.5); in initPhysics()
141 body->setFriction(.1); in initPhysics()
202 body->setFriction(1.f); in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/RollingFrictionDemo/
H A DRollingFrictionDemo.cpp112 body->setFriction(.5); in initPhysics()
141 body->setFriction(.1); in initPhysics()
202 body->setFriction(1.f); in initPhysics()
/dports/devel/bullet/bullet3-3.21/examples/GyroscopicDemo/
H A DGyroscopicSetup.cpp79 body->setFriction(btSqrt(1)); in initPhysics()
96 groundBody->setFriction(btSqrt(2)); in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/GyroscopicDemo/
H A DGyroscopicSetup.cpp79 body->setFriction(btSqrt(1)); in initPhysics()
96 groundBody->setFriction(btSqrt(2)); in initPhysics()
/dports/devel/bullet/bullet3-3.21/examples/MultiBodyBaseline/
H A DMultiBodyBaseline.cpp132 body->setFriction(0.5); in initPhysics()
319 col->setFriction(friction); in addColliders_testMultiDof()
347 col->setFriction(friction); in addColliders_testMultiDof()
/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBodyBaseline/
H A DMultiBodyBaseline.cpp132 body->setFriction(0.5); in initPhysics()
319 col->setFriction(friction); in addColliders_testMultiDof()
347 col->setFriction(friction); in addColliders_testMultiDof()
/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/scenekit/
H A DSCNPhysicsBody.inc46 procedure setFriction(newValue: CGFloat); message 'setFriction:';
/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/
H A DPinch.cpp200 rb0->setFriction(20); in dynamics()
201 rb1->setFriction(20); in dynamics()
251 body->setFriction(0.5); in initPhysics()
H A DMultibodyClothAnchor.cpp131 body->setFriction(1); in initPhysics()
344 col->setFriction(1); in addColliders()
370 col->setFriction(1); in addColliders()
H A DDeformableMultibody.cpp132 body->setFriction(0.5); in initPhysics()
356 col->setFriction(friction); in addColliders_testMultiDof()
382 col->setFriction(friction); in addColliders_testMultiDof()
H A DPinchFriction.cpp200 rb0->setFriction(200); in dynamics2()
201 rb1->setFriction(200); in dynamics2()
252 body->setFriction(0.5); in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/
H A DPinch.cpp200 rb0->setFriction(20); in dynamics()
201 rb1->setFriction(20); in dynamics()
251 body->setFriction(0.5); in initPhysics()
H A DDeformableMultibody.cpp132 body->setFriction(0.5); in initPhysics()
356 col->setFriction(friction); in addColliders_testMultiDof()
382 col->setFriction(friction); in addColliders_testMultiDof()
H A DMultibodyClothAnchor.cpp131 body->setFriction(1); in initPhysics()
344 col->setFriction(1); in addColliders()
370 col->setFriction(1); in addColliders()
H A DPinchFriction.cpp200 rb0->setFriction(200); in dynamics2()
201 rb1->setFriction(200); in dynamics2()
252 body->setFriction(0.5); in initPhysics()
/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/
H A DContact.h108 void setFriction(float friction);
/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/
H A DContact.h115 void setFriction(float friction);
/dports/science/simbody/simbody-Simbody-3.7/Simbody/include/simbody/internal/
H A DContactSurface.h141 setFriction(staticFriction, dynamicFriction, viscousFriction);
201 ContactMaterial& setFriction(Real staticFriction,
/dports/devel/love/love-11.3/src/modules/physics/box2d/
H A DContact.h117 void setFriction(float friction);
/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/spritekit/
H A DSKPhysicsBody.inc36 procedure setFriction(newValue: CGFloat); message 'setFriction:';
/dports/devel/bullet/bullet3-3.21/examples/Raycast/
H A DRaytestDemo.cpp183 body->setFriction(1); in initPhysics()
246 body->setFriction(1); in initPhysics()

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