/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/contrib/jxpmap/org/xpilot/jxpmap/ |
H A D | FrictionArea.java | 32 setFriction(friction); in FrictionArea() 39 public void setFriction(BigDecimal value) { in setFriction() method in FrictionArea 77 setFriction(newFriction); in apply()
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/dports/devel/bullet/bullet3-3.21/examples/ExtendedTutorials/ |
H A D | InclinedPlane.cpp | 204 ramp->setFriction(gRampFriction); in initPhysics() 223 gBox->setFriction(gBoxFriction); in initPhysics() 242 gSphere->setFriction(gSphereFriction); in initPhysics() 317 gBox->setFriction(friction); in onBoxFrictionChanged() 335 gSphere->setFriction(friction); in onSphereFrictionChanged() 372 ramp->setFriction(friction); in onRampFrictionChanged()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ExtendedTutorials/ |
H A D | InclinedPlane.cpp | 204 ramp->setFriction(gRampFriction); in initPhysics() 223 gBox->setFriction(gBoxFriction); in initPhysics() 242 gSphere->setFriction(gSphereFriction); in initPhysics() 317 gBox->setFriction(friction); in onBoxFrictionChanged() 335 gSphere->setFriction(friction); in onSphereFrictionChanged() 372 ramp->setFriction(friction); in onRampFrictionChanged()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/ |
H A D | box2dcontact.h | 42 Q_PROPERTY(qreal friction READ getFriction WRITE setFriction) 67 void setFriction(qreal friction);
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/dports/devel/bullet/bullet3-3.21/examples/RollingFrictionDemo/ |
H A D | RollingFrictionDemo.cpp | 112 body->setFriction(.5); in initPhysics() 141 body->setFriction(.1); in initPhysics() 202 body->setFriction(1.f); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RollingFrictionDemo/ |
H A D | RollingFrictionDemo.cpp | 112 body->setFriction(.5); in initPhysics() 141 body->setFriction(.1); in initPhysics() 202 body->setFriction(1.f); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/GyroscopicDemo/ |
H A D | GyroscopicSetup.cpp | 79 body->setFriction(btSqrt(1)); in initPhysics() 96 groundBody->setFriction(btSqrt(2)); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/GyroscopicDemo/ |
H A D | GyroscopicSetup.cpp | 79 body->setFriction(btSqrt(1)); in initPhysics() 96 groundBody->setFriction(btSqrt(2)); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/MultiBodyBaseline/ |
H A D | MultiBodyBaseline.cpp | 132 body->setFriction(0.5); in initPhysics() 319 col->setFriction(friction); in addColliders_testMultiDof() 347 col->setFriction(friction); in addColliders_testMultiDof()
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBodyBaseline/ |
H A D | MultiBodyBaseline.cpp | 132 body->setFriction(0.5); in initPhysics() 319 col->setFriction(friction); in addColliders_testMultiDof() 347 col->setFriction(friction); in addColliders_testMultiDof()
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/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/scenekit/ |
H A D | SCNPhysicsBody.inc | 46 procedure setFriction(newValue: CGFloat); message 'setFriction:';
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/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/ |
H A D | Pinch.cpp | 200 rb0->setFriction(20); in dynamics() 201 rb1->setFriction(20); in dynamics() 251 body->setFriction(0.5); in initPhysics()
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H A D | MultibodyClothAnchor.cpp | 131 body->setFriction(1); in initPhysics() 344 col->setFriction(1); in addColliders() 370 col->setFriction(1); in addColliders()
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H A D | DeformableMultibody.cpp | 132 body->setFriction(0.5); in initPhysics() 356 col->setFriction(friction); in addColliders_testMultiDof() 382 col->setFriction(friction); in addColliders_testMultiDof()
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H A D | PinchFriction.cpp | 200 rb0->setFriction(200); in dynamics2() 201 rb1->setFriction(200); in dynamics2() 252 body->setFriction(0.5); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/ |
H A D | Pinch.cpp | 200 rb0->setFriction(20); in dynamics() 201 rb1->setFriction(20); in dynamics() 251 body->setFriction(0.5); in initPhysics()
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H A D | DeformableMultibody.cpp | 132 body->setFriction(0.5); in initPhysics() 356 col->setFriction(friction); in addColliders_testMultiDof() 382 col->setFriction(friction); in addColliders_testMultiDof()
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H A D | MultibodyClothAnchor.cpp | 131 body->setFriction(1); in initPhysics() 344 col->setFriction(1); in addColliders() 370 col->setFriction(1); in addColliders()
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H A D | PinchFriction.cpp | 200 rb0->setFriction(200); in dynamics2() 201 rb1->setFriction(200); in dynamics2() 252 body->setFriction(0.5); in initPhysics()
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/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/ |
H A D | Contact.h | 108 void setFriction(float friction);
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/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/ |
H A D | Contact.h | 115 void setFriction(float friction);
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/include/simbody/internal/ |
H A D | ContactSurface.h | 141 setFriction(staticFriction, dynamicFriction, viscousFriction); 201 ContactMaterial& setFriction(Real staticFriction,
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/dports/devel/love/love-11.3/src/modules/physics/box2d/ |
H A D | Contact.h | 117 void setFriction(float friction);
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/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/spritekit/ |
H A D | SKPhysicsBody.inc | 36 procedure setFriction(newValue: CGFloat); message 'setFriction:';
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/dports/devel/bullet/bullet3-3.21/examples/Raycast/ |
H A D | RaytestDemo.cpp | 183 body->setFriction(1); in initPhysics() 246 body->setFriction(1); in initPhysics()
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