Searched refs:setGloveSprite (Results 1 – 6 of 6) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_vampire.cpp | 858 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_RIGHT_OFFSET) != 0 ) in vampireMoveBodyparts() 923 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_LEFT_OFFSET) != 0 ) in vampireMoveBodyparts()
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H A D | monster_human.cpp | 1223 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_RIGHT_OFFSET) != 0 ) in humanMoveBodyparts() 1323 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_LEFT_OFFSET) != 0 ) in humanMoveBodyparts()
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H A D | monster_skeleton.cpp | 928 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_RIGHT_OFFSET) != 0 ) in skeletonMoveBodyparts() 1017 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_LEFT_OFFSET) != 0 ) in skeletonMoveBodyparts()
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H A D | entity.hpp | 1052 int setGloveSprite(Stat * myStats, Entity* ent, int spriteOffset);
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H A D | actplayer.cpp | 4878 if ( setGloveSprite(stats[PLAYER_NUM], entity, SPRITE_GLOVE_RIGHT_OFFSET) != 0 ) in actPlayer() 4963 if ( setGloveSprite(stats[PLAYER_NUM], entity, SPRITE_GLOVE_LEFT_OFFSET) != 0 ) in actPlayer()
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H A D | entity.cpp | 11927 int setGloveSprite(Stat* myStats, Entity* ent, int spriteOffset) in setGloveSprite() function
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