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Searched refs:setGloveSprite (Results 1 – 6 of 6) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_vampire.cpp858 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_RIGHT_OFFSET) != 0 ) in vampireMoveBodyparts()
923 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_LEFT_OFFSET) != 0 ) in vampireMoveBodyparts()
H A Dmonster_human.cpp1223 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_RIGHT_OFFSET) != 0 ) in humanMoveBodyparts()
1323 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_LEFT_OFFSET) != 0 ) in humanMoveBodyparts()
H A Dmonster_skeleton.cpp928 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_RIGHT_OFFSET) != 0 ) in skeletonMoveBodyparts()
1017 if ( setGloveSprite(myStats, entity, SPRITE_GLOVE_LEFT_OFFSET) != 0 ) in skeletonMoveBodyparts()
H A Dentity.hpp1052 int setGloveSprite(Stat * myStats, Entity* ent, int spriteOffset);
H A Dactplayer.cpp4878 if ( setGloveSprite(stats[PLAYER_NUM], entity, SPRITE_GLOVE_RIGHT_OFFSET) != 0 ) in actPlayer()
4963 if ( setGloveSprite(stats[PLAYER_NUM], entity, SPRITE_GLOVE_LEFT_OFFSET) != 0 ) in actPlayer()
H A Dentity.cpp11927 int setGloveSprite(Stat* myStats, Entity* ent, int spriteOffset) in setGloveSprite() function