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Searched refs:setImmune (Results 1 – 11 of 11) sorted by relevance

/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/item/consumption/
H A DImmunizer.java34 player.getStatusList().setImmune(st); in feed()
/dports/cad/gmsh/gmsh-4.9.2-source/Geo/
H A DChainComplex.cpp536 c->setImmune(false); in deform()
562 cell->setImmune(true); in deform()
564 cell->setImmune(false); in deform()
693 cell->setImmune(false); in deImmuneCells()
H A DCell.h86 void setImmune(bool immune) { _immune = immune; }; in setImmune() function
H A DCellComplex.cpp220 if(cit != lastCell(dim)) (*cit)->setImmune(true); in _immunizeCells()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/status/
H A DStatusList.java201 public void setImmune(final StatusType statusType) { in setImmune() method in StatusList
/dports/games/openbubbles/openbubbles-1.2/src/
H A Dsprite.h103 void setImmune();
H A Dsprite.cpp392 void bubble::setImmune() in setImmune() function in bubble
957 bonus->setImmune(); in getBonus()
H A Dgameloop.cpp354 player->setImmune(); in gameloop()
/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/entity/player/
H A DPlayerTest.java250 bob.getStatusList().setImmune(StatusType.POISONED); in testSetImmune()
262 bob.getStatusList().setImmune(StatusType.POISONED); in testRemoveImmunity()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Denchant.cpp173 a->setImmune((effectImmuneTypes) eSubType, eAmount); in addEnchantment()
H A Dactor.h1043 void setImmune(effectImmuneTypes r, bool on) { in setImmune() function