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Searched refs:setInventoryStart (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Dinventory.cpp63 void TrecisionEngine::setInventoryStart(uint8 startIcon, uint8 startLine) { in setInventoryStart() function in Trecision::TrecisionEngine
71 setInventoryStart(_iconBase, INVENTORY_SHOW); in moveInventoryLeft()
77 setInventoryStart(_iconBase, INVENTORY_SHOW); in moveInventoryRight()
88 setInventoryStart(_iconBase, INVENTORY_SHOW); in showIconName()
94 setInventoryStart(_iconBase, INVENTORY_SHOW); in showIconName()
122 setInventoryStart(_inventoryRefreshStartIcon, INVENTORY_HIDE); in closeInventoryImmediately()
150 setInventoryStart(_iconBase, INVENTORY_SHOW); in useItem()
180 setInventoryStart(_inventoryRefreshStartIcon, INVENTORY_HIDE); in clearUseWith()
313 setInventoryStart(_iconBase, INVENTORY_SHOW); in rollInventory()
326 setInventoryStart(_iconBase, INVENTORY_HIDE); in rollInventory()
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H A Dtrecision.h176 void setInventoryStart(uint8 startIcon, uint8 startLine);
H A Dlogic.cpp783 _vm->setInventoryStart(_vm->_iconBase, INVENTORY_SHOW); in useInventoryWithInventory()
1898 _vm->setInventoryStart(_vm->_iconBase, INVENTORY_SHOW); in useInventoryWithScreen()
3697 _vm->setInventoryStart(_vm->_iconBase, INVENTORY_SHOW); in handleClickCloseup()
3789 _vm->setInventoryStart(_vm->_iconBase, INVENTORY_SHOW); in handleClickInventoryArea()