Searched refs:setInventoryStart (Results 1 – 3 of 3) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/trecision/ |
H A D | inventory.cpp | 63 void TrecisionEngine::setInventoryStart(uint8 startIcon, uint8 startLine) { in setInventoryStart() function in Trecision::TrecisionEngine 71 setInventoryStart(_iconBase, INVENTORY_SHOW); in moveInventoryLeft() 77 setInventoryStart(_iconBase, INVENTORY_SHOW); in moveInventoryRight() 88 setInventoryStart(_iconBase, INVENTORY_SHOW); in showIconName() 94 setInventoryStart(_iconBase, INVENTORY_SHOW); in showIconName() 122 setInventoryStart(_inventoryRefreshStartIcon, INVENTORY_HIDE); in closeInventoryImmediately() 150 setInventoryStart(_iconBase, INVENTORY_SHOW); in useItem() 180 setInventoryStart(_inventoryRefreshStartIcon, INVENTORY_HIDE); in clearUseWith() 313 setInventoryStart(_iconBase, INVENTORY_SHOW); in rollInventory() 326 setInventoryStart(_iconBase, INVENTORY_HIDE); in rollInventory() [all …]
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H A D | trecision.h | 176 void setInventoryStart(uint8 startIcon, uint8 startLine);
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H A D | logic.cpp | 783 _vm->setInventoryStart(_vm->_iconBase, INVENTORY_SHOW); in useInventoryWithInventory() 1898 _vm->setInventoryStart(_vm->_iconBase, INVENTORY_SHOW); in useInventoryWithScreen() 3697 _vm->setInventoryStart(_vm->_iconBase, INVENTORY_SHOW); in handleClickCloseup() 3789 _vm->setInventoryStart(_vm->_iconBase, INVENTORY_SHOW); in handleClickInventoryArea()
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