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Searched refs:setIsSleeping (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/body/
H A DRigidBody.cpp108 setIsSleeping(false); in setType()
152 setIsSleeping(false); in applyForceAtLocalPosition()
184 setIsSleeping(false); in applyForceAtWorldPosition()
240 setIsSleeping(false); in applyForceToCenterOfMass()
708 setIsSleeping(false); in setLinearVelocity()
729 setIsSleeping(false); in setAngularVelocity()
759 setIsSleeping(false); in setTransform()
801 setIsSleeping(false); in applyTorque()
810 void RigidBody::setIsSleeping(bool isSleeping) { in setIsSleeping() function in RigidBody
889 if (!isAllowedToSleep) setIsSleeping(false); in setIsAllowedToSleep()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/constraint/
H A DJoint.cpp84 body1->setIsSleeping(false); in awakeBodies()
85 body2->setIsSleeping(false); in awakeBodies()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/engine/
H A DPhysicsWorld.cpp675 body1->setIsSleeping(false); in destroyJoint()
676 body2->setIsSleeping(false); in destroyJoint()
795 rigidBodyToVisit->setIsSleeping(false); in createIslands()
931 body->setIsSleeping(true); in updateSleepingBodies()
954 (*it)->setIsSleeping(false); in enableSleeping()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/body/
H A DRigidBody.h57 void setIsSleeping(bool isSleeping);
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/collision/
H A DCollider.cpp118 mBody->mWorld.mRigidBodyComponents.setIsSleeping(mBody->getEntity(), false); in setLocalToBodyTransform()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/components/
H A DRigidBodyComponents.h202 void setIsSleeping(Entity bodyEntity, bool isSleeping) const;
393 inline void RigidBodyComponents::setIsSleeping(Entity bodyEntity, bool isSleeping) const { in setIsSleeping() function