/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btSolverBody.h | 160 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64() 173 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSolverBody.h | 160 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64() 173 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btSolverBody.h | 160 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64() 173 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/body/ |
H A D | RigidBody.cpp | 77 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, Vector3::zero()); in setType() 282 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, linearVelocity); in setLocalCenterOfMass() 318 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, linearVelocity); in updateLocalCenterOfMassFromColliders() 489 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, linearVelocity); in updateMassPropertiesFromColliders() 698 void RigidBody::setLinearVelocity(const Vector3& linearVelocity) { in setLinearVelocity() function in RigidBody 704 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, linearVelocity); in setLinearVelocity() 754 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, linearVelocity); in setTransform() 841 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, Vector3::zero()); in setIsSleeping()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/ |
H A D | box2dbody.h | 58 …Q_PROPERTY(QPointF linearVelocity READ linearVelocity WRITE setLinearVelocity NOTIFY linearVelocit… 107 void setLinearVelocity(const QPointF &velocity);
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/input/ |
H A D | input_manager.cpp | 323 cam->setLinearVelocity(vel); in handleStaticAction() 334 cam->setLinearVelocity(vel); in handleStaticAction() 345 cam->setLinearVelocity(vel); in handleStaticAction() 356 cam->setLinearVelocity(vel); in handleStaticAction() 367 cam->setLinearVelocity(vel); in handleStaticAction() 378 cam->setLinearVelocity(vel); in handleStaticAction()
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/dports/misc/dartsim/dart-6.11.1/python/dartpy/dynamics/ |
H A D | FreeJoint.cpp | 161 self->setLinearVelocity(newLinearVelocity); in FreeJoint() 169 self->setLinearVelocity(newLinearVelocity, relativeTo); in FreeJoint() 179 self->setLinearVelocity( in FreeJoint()
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/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/ |
H A D | FractureDemo.cpp | 174 body->setLinearVelocity(btVector3(0, -10, 0)); in initPhysics() 316 body->setLinearVelocity(linVel);
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/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/ |
H A D | FractureDemo.cpp | 174 body->setLinearVelocity(btVector3(0, -10, 0)); in initPhysics() 316 body->setLinearVelocity(linVel);
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/ |
H A D | camera_fps.hpp | 155 void setLinearVelocity (core::vector3df vel);
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/common/ |
H A D | PhysicsObject.cpp | 86 rigidBody->setLinearVelocity(rp3d::Vector3(0, 0, 0)); in setTransform()
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/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/ |
H A D | car.cpp | 352 dynamics.chassis->setLinearVelocity(ToBulletVector(state.linearVel)); in UpdateCarState() 406 dynamics.chassis->setLinearVelocity(btVector3(0,0,0)); in ResetPos() 450 dynamics.chassis->setLinearVelocity(ToBulletVector(vel)); in SetPosRewind()
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/dports/devel/bullet/bullet3-3.21/examples/ExtendedTutorials/ |
H A D | InclinedPlane.cpp | 264 gBox->setLinearVelocity(zero); in resetScene() 278 gSphere->setLinearVelocity(zero); in resetScene()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ExtendedTutorials/ |
H A D | InclinedPlane.cpp | 264 gBox->setLinearVelocity(zero); in resetScene() 278 gSphere->setLinearVelocity(zero); in resetScene()
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/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/robots/ |
H A D | grasping_robot.py | 93 previous_object.setLinearVelocity([0, 0, 0])
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/dports/devel/bullet/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | MultiThreadedDemo.cpp | 127 m_groundBody->setLinearVelocity(vel); in stepSimulation() 356 ballBody->setLinearVelocity( btVector3( 0, 0, -10 ) ); in createSceneObjects()
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | MultiThreadedDemo.cpp | 127 m_groundBody->setLinearVelocity(vel); in stepSimulation() 356 ballBody->setLinearVelocity( btVector3( 0, 0, -10 ) ); in createSceneObjects()
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/dports/devel/simgear/simgear-2020.3.11/simgear/bvh/ |
H A D | bvhtest.cxx | 92 transform3->setLinearVelocity(SGVec3d(0, 0, 1)); in testLineIntersections()
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H A D | BVHMotionTransform.hxx | 38 void setLinearVelocity(const SGVec3d& linearVelocity) in setLinearVelocity() function in simgear::BVHMotionTransform
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/ |
H A D | moveable.hpp | 80 virtual void setVelocity(const btVector3& v) {m_body->setLinearVelocity(v); } in setVelocity()
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/ |
H A D | Body.h | 186 void setLinearVelocity(float x, float y);
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/body/ |
H A D | RigidBody.h | 100 void setLinearVelocity(const Vector3& linearVelocity);
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/dports/devel/bullet/bullet3-3.21/examples/ForkLift/ |
H A D | ForkLiftDemo.cpp | 729 m_carChassis->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift() 746 m_liftBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift() 754 m_forkBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift() 770 m_loadBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ForkLift/ |
H A D | ForkLiftDemo.cpp | 729 m_carChassis->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift() 746 m_liftBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift() 754 m_forkBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift() 770 m_loadBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift()
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/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/ |
H A D | Pinch.cpp | 160 rb0->setLinearVelocity(velocity); in dynamics() 198 rb1->setLinearVelocity(velocity); in dynamics()
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