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Searched refs:setLinearVelocity (Results 1 – 25 of 146) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/ConstraintSolver/
H A DbtSolverBody.h160 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64()
173 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/ConstraintSolver/
H A DbtSolverBody.h160 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64()
173 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/ConstraintSolver/
H A DbtSolverBody.h160 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64()
173 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); in ATTRIBUTE_ALIGNED64()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/body/
H A DRigidBody.cpp77 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, Vector3::zero()); in setType()
282 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, linearVelocity); in setLocalCenterOfMass()
318 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, linearVelocity); in updateLocalCenterOfMassFromColliders()
489 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, linearVelocity); in updateMassPropertiesFromColliders()
698 void RigidBody::setLinearVelocity(const Vector3& linearVelocity) { in setLinearVelocity() function in RigidBody
704 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, linearVelocity); in setLinearVelocity()
754 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, linearVelocity); in setTransform()
841 mWorld.mRigidBodyComponents.setLinearVelocity(mEntity, Vector3::zero()); in setIsSleeping()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2dbody.h58 …Q_PROPERTY(QPointF linearVelocity READ linearVelocity WRITE setLinearVelocity NOTIFY linearVelocit…
107 void setLinearVelocity(const QPointF &velocity);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/input/
H A Dinput_manager.cpp323 cam->setLinearVelocity(vel); in handleStaticAction()
334 cam->setLinearVelocity(vel); in handleStaticAction()
345 cam->setLinearVelocity(vel); in handleStaticAction()
356 cam->setLinearVelocity(vel); in handleStaticAction()
367 cam->setLinearVelocity(vel); in handleStaticAction()
378 cam->setLinearVelocity(vel); in handleStaticAction()
/dports/misc/dartsim/dart-6.11.1/python/dartpy/dynamics/
H A DFreeJoint.cpp161 self->setLinearVelocity(newLinearVelocity); in FreeJoint()
169 self->setLinearVelocity(newLinearVelocity, relativeTo); in FreeJoint()
179 self->setLinearVelocity( in FreeJoint()
/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/
H A DFractureDemo.cpp174 body->setLinearVelocity(btVector3(0, -10, 0)); in initPhysics()
316 body->setLinearVelocity(linVel);
/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/
H A DFractureDemo.cpp174 body->setLinearVelocity(btVector3(0, -10, 0)); in initPhysics()
316 body->setLinearVelocity(linVel);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dcamera_fps.hpp155 void setLinearVelocity (core::vector3df vel);
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/common/
H A DPhysicsObject.cpp86 rigidBody->setLinearVelocity(rp3d::Vector3(0, 0, 0)); in setTransform()
/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Dcar.cpp352 dynamics.chassis->setLinearVelocity(ToBulletVector(state.linearVel)); in UpdateCarState()
406 dynamics.chassis->setLinearVelocity(btVector3(0,0,0)); in ResetPos()
450 dynamics.chassis->setLinearVelocity(ToBulletVector(vel)); in SetPosRewind()
/dports/devel/bullet/bullet3-3.21/examples/ExtendedTutorials/
H A DInclinedPlane.cpp264 gBox->setLinearVelocity(zero); in resetScene()
278 gSphere->setLinearVelocity(zero); in resetScene()
/dports/devel/py-bullet3/bullet3-3.21/examples/ExtendedTutorials/
H A DInclinedPlane.cpp264 gBox->setLinearVelocity(zero); in resetScene()
278 gSphere->setLinearVelocity(zero); in resetScene()
/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/robots/
H A Dgrasping_robot.py93 previous_object.setLinearVelocity([0, 0, 0])
/dports/devel/bullet/bullet3-3.21/examples/MultiThreadedDemo/
H A DMultiThreadedDemo.cpp127 m_groundBody->setLinearVelocity(vel); in stepSimulation()
356 ballBody->setLinearVelocity( btVector3( 0, 0, -10 ) ); in createSceneObjects()
/dports/devel/py-bullet3/bullet3-3.21/examples/MultiThreadedDemo/
H A DMultiThreadedDemo.cpp127 m_groundBody->setLinearVelocity(vel); in stepSimulation()
356 ballBody->setLinearVelocity( btVector3( 0, 0, -10 ) ); in createSceneObjects()
/dports/devel/simgear/simgear-2020.3.11/simgear/bvh/
H A Dbvhtest.cxx92 transform3->setLinearVelocity(SGVec3d(0, 0, 1)); in testLineIntersections()
H A DBVHMotionTransform.hxx38 void setLinearVelocity(const SGVec3d& linearVelocity) in setLinearVelocity() function in simgear::BVHMotionTransform
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/
H A Dmoveable.hpp80 virtual void setVelocity(const btVector3& v) {m_body->setLinearVelocity(v); } in setVelocity()
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/
H A DBody.h186 void setLinearVelocity(float x, float y);
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/body/
H A DRigidBody.h100 void setLinearVelocity(const Vector3& linearVelocity);
/dports/devel/bullet/bullet3-3.21/examples/ForkLift/
H A DForkLiftDemo.cpp729 m_carChassis->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift()
746 m_liftBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift()
754 m_forkBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift()
770 m_loadBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift()
/dports/devel/py-bullet3/bullet3-3.21/examples/ForkLift/
H A DForkLiftDemo.cpp729 m_carChassis->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift()
746 m_liftBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift()
754 m_forkBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift()
770 m_loadBody->setLinearVelocity(btVector3(0, 0, 0)); in resetForklift()
/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/
H A DPinch.cpp160 rb0->setLinearVelocity(velocity); in dynamics()
198 rb1->setLinearVelocity(velocity); in dynamics()

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